Saturday, July 18, 2015

ZFRP MOBA (Unfinished)

(Here is a blogpost that has been gathering dust in my Drafts section for over a year now. My interest in Smite made me want to imagine ZFRP as a MOBA but the time it takes to write out the attacks and the obtuse language I decided to use made this a project not worth finishing, especially since like three of the people in RP even know the intricacies of MOBA gameplay. Anyway, instead of sitting on it more, here is the incomplete stuff, for your perusal if interested. Most of the character stuff is at the front or the back of the list.)

Much like how we did the little thought exercise of FYMBL, my mind has been repeatedly wandering to the idea of a ZFRP themed Multiplayer Online Battle Arena ever since I got into Smite.  Pretty much all major MOBAs follow a similar formula, so I thought I'd just share the ideas I've had for this theoretical game with ya'll. It might not be too interesting if you don't know the basics of a MOBA, and lord knows I won't be dealing with calculations here on damage. It's just a thought exercise for fun.

BASICS:

The goal is to get to the opponent's Bar and kill Gezora. While in the bar, players will be healed and can buy items to upgrade stats, but they may only do so at the counter. Each bar is protected by three characters, one for each lane, with Walter for mid, Sheryl for right, and Tallish for left. There are three lanes,each themed off of a different RP setting. Mid would be the street from years 1 and 2, right would be based of the sci-fi ship the ZFS, and left would be the medieval settings of Orvance. Of course, these are reversed if you are on the opposing side.

Each lane has four kaiju who serve as this game's towers, with 2 to each team. One team's front tower will be Draco, with the back tower being Gamera. The other team will have Biollante as their front tower, with Ogopogo in the back. Although they appear different, they are functionally the same.

Between the lanes are jungles, with technological buildings for the sci-fi lane and a forest for the medieval lane. Each jungle has a an EXP camp, a Speed camp, a Skill camp, and a Strength camp. Medieval also has a camp for late game strength and Sci-Fi has a camp for a late game Money boost. To get the buffs from the camp, you must defeat the character within. EXP camp has Tiamat, Speed Camp has Dr. Satan, Skill camp has Slenderman, and Strength camp has Veshen. The Money boost is provided by defeating Conall Herriot and Simon, and the late game strength boost comes from the Lord of the Night.

The creeps/minions in this game consist of Felynes as the weakest, with Kirbys providing support as long ranged attackers with star rods. Each wave will also have a 17, or rather a member of his race identical to him, who would the most powerful minion of that wave. If a team has managed to take down an opponent's Walter, Sheryl, or Tallish, you will also start spawning Tapogres, which are the most powerful minion possible.

I won't go into the details of specific items players can buy to upgrade their stats and such, but I will mention wards (items players can place to see if an enemy is an area they are not) would be Snappers.

The goal is to destroy a team's kaijus and assistant bartenders with assistance from the minions to get into the Bar so they can kill Gezora. If a team kills the enemy Gezora, they win.

ROLES:

There are six roles in this MOBA: Tank, Warrior, Mage, Marksman, Assassin, and Support. The tank's role is to mostly eat up damage and serve as the defensive wall, with their attack strength relatively low. The warrior, meanwhile, is heavy on the attack strength, but most get close to do battle and thus have decent attack and defense. The mage is a long range attacker with powerful abilities but is frail and weak with their basic attack. The marksman, on the other hand, is powerful with their basic long ranged attack, but they suffer the same defensive woes as the mage. The Assassin is very frail and weak in most matchups, but is able to leap in quickly and deal loads of damage quickly on unsuspecting or weakened targets. The support is their to assist the other classes, usually pairing up with someone to keep them healed or give them an edge in battle, but the support itself is the weakest in straight up combat.

The characters will be sorted into their roles here, with a brief description of their passive ability, their three main attacks, and their ult. There are 80 characters total.

TANK: (15 Characters)

Father Squid
Basic Attack: Tentacle Slap
Passive: Devotion: Using the same ability consecutively increases its strength and effects marginally
1: Righteous Fury: Lose control of Father Squid. His strength and speed are greatly increased, and he'll attack the nearest enemy hero with his basic attack. Enemies hit during this attack will be stunned.
2: Snipe: Father Squid fires a single long ranged shot. It will penetrate minions.
3: Down Keg: Father Squid's defenses and attack strength are greatly increased, but his abilities are locked.
Ult: Minigun: Father Squid pulls out a minigun, spraying incredibly quick, weak shots. They are fast enough to do massive damage on an unmoving target. Father Squid cannot move while using this ability.

Skeiron
Basic Attack: Laser Shot
Passive: Bad Jokes: Enemies who use their abilities within a certain radius around Skeiron have their cooldown timers for the used ability slightly increased.
1: Laser Sweep: Skeiron sweeps with his laser in an arc in front of him, damaging any enemy it hits.
2: Weapon Salvo: Skeiron releases explosive ammunition on a single area. Enemies hit directly take heavy damage, and there is a medium sized explosion radius around the shots that can also deal damage.
3: Jet Burst: Skeiron rockets forward, knocking aside any enemies in the path and dealing damage.
Ult: Nuclear: Skeiron explodes, dealing some damage to himself but massive damage to any enemies hit by it. Opponent's near to Skeiron will be sucked towards Skeiron gradually as he preps his explosion.

Delmond 
Basic Attack: Rifle Shot
Passive: Uranium Bullets: Delmond's basic attacks will ignore defensive boosts.
1: EMP Grenade: Del throws a grenade, dealing slight damage to any enemy it hits and disabling their abilities.
2: Vulture Hoverbike: Delmond hops on a Hoverbike, greatly increasing his speed. Del cannot attack while on it, but he won't be effected by any slows or crowd control. He can still take damage.
3: Texan Strength: Delmond's defense is increased for a brief time and his basic attack is switched to a physical attack. The punches deal more damage than Rifle Shots but have less range, and the are not effected by his passive.
Ult: Stowaway Barrage: The Stowaway drops explosives from above in a line across the battlefield. The drop is horizontal in reference to the map and will even hit opponent's in other lanes.

James the Robot Blastoise
Basic Attack: Crowbar
Passive: Torrent: Depending on how much health James has, his abilities will do more damage. Lower health means stronger abilities.
1: Withdraw: James pulls into his shell, negating all damage for a short period of time. He cannot attack while in the shell except with Surf.
2: Ice Beam: James launches a beam of ice forward, damaging and freezing any enemy it hits for a short time. If they are slowed from Surf or Hydro Cannon, they are frozen a bit longer.
3: Surf: James rides forward on a wave of water, slowing and damaging any enemies he hits.
Ult: Hydro Cannon: James shoots two powerful water blasts in front of him. If they make contact, they do heavy damage and slow the target.

Designate_5
Basic Attack: Punch
Passive: Absolute Order: Designate and any ally within a short radius of him are only able to be debuffed for a set period, with any longer debuffs ending early.
1: Transdimensional Knife: Designate teleports forward, following the teleport with a strong physical attack.
2: Stripper Cannon: Designate fires a strong shot in front of him, damaging any enemy in its path.
3: Blue Flame: Designate shoots blue flame out in a small radius around him, dealing small damage but blinding and slowing any target hit for a short period.
Ult: Freezing Order: Enemies around Designate are heavily slowed and take damage.

Erebus
Basic Attack: Claw Slash
Passive: Night Lord: Erebus gets a boost to his attack strength after every kill, resetting upon his own death.
1: Lunge: Erebus tears forward with his claws, damaging anyone in his path and knocking them aside.
2: Bolter: Erebus fires a few shots in front of him with a Bolter.
3: Lightning Talons: Erebus's basic attacks and his Lunge and Ult are given electric effects. They do more damage and the first hit will stun shortly, but the opponent is briefly immune to stun after the first stun.
Ult: Ave Dominus Nox: Erebus goes on a rampage, automatically dashing towards the nearest enemy and attacking. He can dash up to four times to reach enemies, with each dash removing one of his attacks when he reaches them. He will normally attack three times with heavy damage following his first dash.

Pech
Basic Attack:Force Sword
Passive: Anger Management: After landing a certain amount of attacks, Pech will receive an attack boost. If he goes a while without attacking, he will get a defense boost.
1: Psy Fire: Pech shoots a trail of green flame in front of him. The trail lasts for a few seconds. Anyone hit by it takes damage and is briefly unable to use abilities.
2: Explosive Trap: Pech buries a trap beneath where he's standing. When an enemy walks over it, it will explode, damaging them heavily and lightly damaging those around them. The trap is slightly visible and Pech can only place up to three at a time.
3: Mind Screw: A single target will have their movement controls reversed and their abilities jumbled for a set time.
Ult: Psystorm: Pech creates a huge storm of green fire in a location, damaging anyone inside it and briefly blocking their ability use.

Doctor Grendel
Basic Attack: Punch
Passive: Booming Voice:
1: Surgery: Grendel will gradually heal his own HP, although if he attacks it will stop the healing. Grendel can also target allies with this, but he must stay very close to his target for it to continue working.
2: DIY Self: Grendel gets a brief boost to his attack strength and speed as well as a resistance to most forms of knockback and slow.
3: Charge: Grendel charges forward, hitting anyone in his path. Targets hit will get a brief defensive debuff.
Ult: Megaton Punch: Grendel delivers a heavy swing, dealing high damage and knockback. The target will damage any other enemies they hit into when being hit back and will take extra damage if they hit a wall.

Gemma
Basic Attack: Hard Hits
Passive: Crystal Skin: Gemma takes reduced damage from physical attacks and cannot be penetrated by attacks that normally penetrate targets.
1: Seduce: Gemma becomes the center of attention of nearby opponents, forcing them to run towards her. Her defense is boosted during this.
2: Crystalline Slam: Gemma slams her arms forward, sending a shockwave through the ground and knocking opponents in the air. Contact with her arms deals more damage.
3: Decrystalize: Gemma briefly loses her Passive ability to gain a huge movement boost, allowing for a quick escape. If she is currently trapped or rooted, Decrystalizing will free her.
Ult: Catalyze: Gemma grows crystal spikes on her body and gets buffs to her attack and defense as well as range.

General Cleft
Basic Attack: Pistol Shot
Passive: Patriotism: When on the "allied" half of the field, Cleft receives a buff to his defenses. What is considered the "allied" half is any area from the bar to the furthest kaiju still alive in a lane.
1: Robot: Cleft sends the Robot slowly walking forward. The Robot will draw the fire of kaiju and minions alike and, either after a brief walk or losing his HP, will explode, dealing damage.
2: Leaping Ram: Cleft leaps forward, damaging anyone in his path and knocking them back.
3: Rock Form: Cleft becomes completely invulnerable to everything except knockback/crowd control for a short period. Cleft cannot move while in Rock Form.
Ult: Roosevelt's Ghost: Roosevelt's ghost shoots forward, snaring whoever he hits first and carrying them up into the air and dealing damage. When they drop back down to the ground, the target sends out a small damaging shockwave and takes additional damage.

Optimus Prime
Basic Attack: Punch
Passive: Matrix of Leadership: Allies near Optimus Prime get a slight offensive buff.
1: Roll Out: Optimus switches into his truck form, driving forward with enhanced movement speed for a short time. Any enemy he hits will be damaged and knocked to the side.
2: Ion Blast: A long range blast of energy that deals damage and disables the abilities of the first enemy target it hits.
3: Energon Axe: Optimus swings forward with his axe, dealing damage and healing for a fraction of the damage dealt.
Ult: Energon Blades: Optimus spins around, swinging Energon Blades and injuring anyone he hits. While doing so, Optimus has a faster movement speed.

Jonesy
Basic Attack: Nemesis Weapon
Passive: Fiery Anger: The more damage Jonesy can take without dying, the longer her fires last.
1: Flamethrowers: Jonesy sprays two gouts of flame in front of her. Any enemy hit takes damage and is lit on fire for a set time, the fire dealing gradual damage and lowering defenses.
2: Psychic Blast: Jonesy blasts a single target attack of psychic energy, which scrambles the controls of the target hit for a time.
3: Incendiary Grenade: Jonesy throws a grenade, exploding into a constantly burning flame in an area. People inside the flame take damage and are lit on fire, the fire dealing gradual damage and lowering defenses. The area the grenade landed is scorched for a time, impeding the movement speed of anyone who walks on it.
Ult: Inferno: Jonesy creates a fiery inferno in an area in front of her, dealing damage and burning the target, the fire dealing gradual damage and lowering defenses. The area is scorched for a time, impeding  movement speed.

Moosh
Basic Attack: Paw Swipe
Passive: Glutton: Moosh gets extra usefulness out of items and camp buffs.
1: Barkle: Moosh sends Barkle forward, the dog biting on to the first target he hits. The target is damaged, slowed and unable to use their basic attacks for a time.
2: Mangoes: Moosh releases four mangoes around him. Anyone who eats them gets healed.
3: Butt Slam: Moosh flies up and slams down, dealing damage in a radius. If a target is hit directly by his butt, they are stunned.
Ult: Devour: Moosh reaches out to grab an enemy. If he connects, he will eat them, stealing large amount of health.

Reject
Basic Attack: Sword Swing
Passive:Wind Powered: Reject's speed increases as he walks up to a certain level. His attack speed shortly after walking is also increased.
1: Jetpacks: Reject flies forward, swinging his sword at any target in his path.
2: Whirlwind: Reject roots himself in the ground and attacks any opponent in a short radius and deals damage.
3:Full Coordination: Reject gets a brief boost to his attack strength, attack speed, and movement speed
Ult: Orbital Crash: Reject slams down anywhere on the battlefield, dealing massive damage in a set radius but also hurting himself.

Dakota
Basic Attack: Body ram
Passive: Main Body: Dakota has an additional body in the bar that she takes control of when she dies. It cannot move outside of the bar, but it can perform all other functions. However, if this form takes damage, the other form will spawn with the same amount of health as the other body. The additional body will gradually heal. If this body dies, Dakota respawns with normal health but lowered defenses. As long as its alive, Dakota gets a small defense buff.
1: Enlarge: Dakota grows larger, increasing her defenses and attack strength for a limited time.
2: Stop Sign Javelin: Dakota throws a stop sign forward, penetrating minions and dealing damage. If it hits an enemy, they are briefly stopped.
3: Bee Smokers: Dakota creates a cloud of smoke that inflicts defense and movement debuffs on any enemies in the cloud as well as dealing slight damage.
Ult: Rock Rush: Dakota creates a mini-avalanche in an area, dealing damage and knocking back those hit.

WARRIOR: (17 Characters)

Ulrika
Basic Attack: Karzantium Punch
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Sammy
Basic Attack: Yo-yos
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Leonardo
Basic Attack: Sword Swing
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Hypotenuse
Basic Attack: Devil's Plaything
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Ash
Basic Attack: Sword swipe
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Bluejay
Basic Attack: Glacial Glaive
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Garnet
Basic Attack: Axe Swing
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Stanley
Basic Attack: Heavy punch
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Ilsaria
Basic Attack: Axe swing
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Alexander Triden
Basic Attack: Excalibur
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Eddie Riggs
Basic Attack: Separator
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Doomrider
Basic Attack: Chain swing
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Eshe
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Everett
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Oceanus
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Thurg
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Baltan
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MAGE: (13 Characters)

Victor
Basic Attack: Enchanted Dagger
Passive: Fast Learner: Victor receives increased experience from enemies he kills with abilities.
1: Fire/Blizzard: Fire deals strong damage to a target, reducing their attack strength. Blizzard deals moderate damage to a target, slowing them.
2: Grease/Web: Grease will leave a trail of grease on the ground, increasing ally movement speed if they walk on it. If Victor uses Fire over the grease, it will ignite, dealing gradual damage to anyone in it. Web will create a web that, if an opponent hits, will completely immobilize them until the Web fades.
3: Magic Switch: Victor switches from one type of magic to another. Fire and Grease are one type while Blizzard and Web are his other.
Ult: Frostbite: Frostbite is spawned, charging towards a nearby opponent and hitting them with heavy physical attacks. Frostbite will favor the last opponent Victor hit if there are multiple enemies.

Mikey
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Viola
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Gloria
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Stella
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Rain
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Carla
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Tenshi
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Celestia
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Crunk Wizard
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Dirk
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Utsuho
Passive: Danmaku
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Carlos
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MARKSMAN: (14 Characters)

Jaxx
Basic Attack: Yngvi Shot
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Samus
Basic Attack: Power Shot
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Zephyrus
Basic Attack: Air Shooter
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ROB
Passive: Laser Shot
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Mega Man
Basic Attack: Mega Buster
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Jewel Man
Basic Attack: Jewel Shot
Passive: Fabulous:
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Beck
Basic Attack: Buster Blast
Passive: Xel: After Beck kills a target, he receives any of the buffs they had.
1: Wheeled form: Beck gets a huge burst to his speed, and his basic attacks do not slow his speed during this form's duration.
2: Tank Form: Beck turns into a tank for a period, switching to a strong physical attack that throws the target behind Beck on use.
3: Jet Form: Beck flies up into the air and unleashes a flurry of missiles that deal strong damage.
Ult: Xel Overload: An explosion appears around Beck, pulling in any nearby enemies to the blow.

Skurvy
Basic Attack: Hand Cannon
Passive: Pilfering Pirate: If a player uses a consumable near Skurvy, Skurvy has a chance to get that consumable in his own inventory.
1:Green Kroc and Cutlass: Skurvy leaves two ghost crocs at a spot, serving as wards unless an enemy is nearby. If an enemy approaches, the crocs will root that player for a brief period.
2: Dig in Hooks: Skurvy lunges forward, seizing the first target he hits and dealing damage and rooting his target.
3:Treasure Trove: Skurvy opens a treasure chest, forcing any nearby enemies to run towards it. Skurvy gets a small money boost whenever he uses this ability as long as it attracts at least one enemy.
Ult: Shanty: Skurvy teleports to all nearby enemy players, inflicting large debuffs on speed and defenses and dealing slight damage.


Pit
Basic Attack: Light Arrow
Passive: Fame and Fortune: While Pit is in the line of sight of an enemy player, he gets a small gradual income of money
1: Orbitars: Two orbitars begin floating around Pit, shooting automatically at any enemies nearby.
2: EZ Cannon: Pit Fires and incredibly powerful blast that will knock back targets hit.
3: Burning Palm: Pit fires a searing blast forward, dealing damage to enemies hit and debuffing their defenses for a set time.
Ult: Sacred Treasures: Pit gets the Sacred Treasures for a brief time, all of his stats are buffed and his basic attack becomes stronger.

Samus
Basic Attack: Power Beam
Passive: Loose Armor: As Samus takes more damage, she will slowly lose her armor. Her attacks don't change, but she gets large boosts to her speed as she loses pieces at the sacrifice of slightly lower defenses. If she returns to base, her armor will all return and buffs will reset.
1: Ice Beam: Samus fires a strong shot of ice that will freeze a target briefly if it hits.
2: Morph Ball: Samus curls up into her morph ball, gaining huge speed boosts but becoming unable to use abilities. If she clicks her basic attack while in this form, she will leave bombs behind that are stronger than regular shots but take a bit to detonate.
3: Wavebuster: Samus fires a powerful attack in front of her for a set time, slightly homing in on nearby enemies and stunning them if it hits but also knocking them back slightly.
Ult: Zero Laser: Samus fires a powerful and large beam in front of her, dealing heavy damage to any enemy hit.

Ariel
Basic Attack: Bow and Arrow
Passive: Environmentally Conscious: Ariel is not affected by the debuffs of abilities that replace the regular ground (like grease or jelly).
1: Magical Shot: Ariel fires an arrow charged with electricity. If a foe is hit, they take damage and are stunned briefly.
2: Arrow Flurry: Ariel opens fire quickly with a few shots in front of her of somewhat greater strength than her basic attack.
3: Ultra Ariel: Ariel gets a brief period of attack buffs and speed buffs, but she can only use her basic attack, which is now a stronger energy shuriken.
Ult: Orion: The Orion mech appears. If an enemy is nearby, they will be scooped up by Orion and used as an arrow in the direction Ariel is aiming. The shot enemy takes the most damage, with any targets it hits taking less damage.

Browny
Basic Attack: Machine Gun
Passive: Officer of the Law: If Browny witnesses the death of an ally, the ally's killer gets less money and XP. Browny also gets a brief attack buff.
1: Victory Laser: A penetrating shot that deals moderate damage to all enemies hit.
2: Shield Chaser: Browny creates a shield of orbs that will absorb attacks if hit (but not most abilities). It will either disappear after taking a few hits or Browny can launch it at a foe, dealing damage based on how little the shield was hit.
3: Gemini Scatter: Browny fires a spread of explosive shots in front of him, dealing damage to any opponent they hit. If the ability misses, it has a faster cooldown.
Ult: Electromagnetic Yo-Yo: A yo-yo appears attached to Browny, homing in on nearby enemies to deal strong damage and stunning on first impact. The yo-yo will not linger, but it will bounce between targets. It can only stun a specific target once per use.

David
Basic Attack: Tanhauser
Passive: Omnus: Enemies hit by Wulf's basic attack have their HUD impaired. Information is jumbled and presented improperly for a brief second.
1: Merchant Extraordinaire: Wulf sets up shop, sending a small set of exploding bobbleheads out in front of him that damage enemies on explosion. Wulf can buy items as long as he has his shop set up.
2: Chet: Chet appears and begins lining up a shot. Anyone still in Chet's range will take a massive hit to their health, but Chet can be killed with a few attacks.
3: Chaos: The area around Wulf explodes, dealing damage and inflicting a strong impairment similar to Omnus's effects on opponent's hit. Screens become wavy and rainbow colored for the brief period the player is affected. Targets are also slowed.
Ult: Jörmungandr: David becomes his massive snake form, lunging towards a designated area and dealing heavy damage.

Ivar
Basic Attack: Bowgun
Passive: Monster Hunter: Ivar deals extra damage to minions, kaiju, and camp enemies.
1: Paintball: Ivar marks a target, causing the marked target to take more damage from his shots until the mark fades.
2: Poison Shot: Ivar shoots a powerful shot, inflicting poison on his target, draining their health for a set time.
3: Slicing Shot: Ivar fires a shot that penetrates through targets. Defenses of targets hit are lowered for a set time
Ult: Regulus: Ivar unleashes a flurry of strong magical shots, slowing targets that it hits.

ASSASSIN: (10 Characters)

Widow Maker:
Basic Attack: Claw Slash
Passive: Genre Savvy: Widow Maker does not trigger passives that would negatively effect her.
1: Five Mantis Band: The Five Mantis Band appears around Widow Maker, playing a short song that causes nearby enemies to lose control and slowly walk towards the band until the song ends.
2: Marlinnium's Lance: Widow Maker lunges forward, dealing damage to any opponent she hits.
3: Widow Gun: Widow Maker fires a few spiders in front of her. They will run to the nearest enemy, slowing them and dealing damage. The spiders can be killed before they reach a target.
Ult: Eloher: Widow Maker flies up into the air, getting a movement buff as she becomes Eloher. She fires a barrage of energy blasts, dealing damage and weakening the attack strength of any target she hits for a set time.

Rainbow Dash
Basic Attack: Hoof Kick
Passive: Determined:Rainbow Dash gradually gets boosts to her attack strength and speed as the match goes on.
1: Super Speed Strut: Rainbow Dash runs forward, dealing damage to anyone in her path.
2: Rainblow Dry: Rainbow Dash charges towards a target, spinning them around repeatedly and dealing damage.
3: Buccaneer Blitz: Rainbow Dash flies upward, dealing damage to people in a certain radius and blinding them momentarily.
Ult: Sonic Rainboom: Rainbow Dash zooms forward instantly until she hits a wall, damaging everything in her path.

Santos
Basic Attack: Gunfire
Passive: Mind Reader: Santos can see cooldown timers for any ability on cooldown above enemy health bars.
1: Snipe: A strong shot with long range.
2: Analyze: Santos picks a target. This target takes extra damage from all of Santos's attacks.
3: Emerald Flame: Santos shoots a strong blast of green fire forward, slowing targets who are hit and lowering their defense for a time.
Ult: Hack: Santos briefly takes control away from an enemy target, turning them on their allies. That enemy is briefly controlled by aggressive AI, but Santos must be incredibly close to activate this ability.

Phantomon
Basic Attack: Scythe Swing
Passive: Grim Reaper: When an enemy dies, Phantomon can "back to base" to instantly teleport to their death site. After a few seconds following a death, the ability to teleport there fades. He will teleport to the most recent death point.
1: Shadow Scythe: Phantom swings his scythe forward, shooting a wide beam of dark damaging energy.
2: Diabolic Star: Phantomon flings an attack forward, pulling in any target it hits and slowing them.
3: Bakemon Swarm: A swarm of Bakemon appear around Phantomon, dealing damage and trapping anyone from leaving it briefly.
Ult: Words of Death: Any enemies near Phantomon will have their vision blackened and their health drained rapidly. If they walk out of the attack's radius the health drain ends. Phantomon is rooted until the attack ends.

Red Spy
Basic Attack: Knife Swipe
Passive: Dead Ringer: When the Red Spy is "killed" he will drop a body and give a false kill notification. He will be invisible for a few seconds and come back with almost no health. He must return to base or die again for him to be able to Dead Ringer again.
1: Cloak: The Red Spy disappears, appearing when either he attacks or runs out of time.
2: Ambassador: The spy fires a few long range revolver shots which do more damage if they hit the target's front.
3: Sapper: Spy throws a sapper, which lower the movement and attack speed of anyone in a small radius as well as disabling their abilities. If the sapper hits a target, they are also stunned.
Ult: Backstab: Heavy single target damage that does more damage when behind an enemy.

Sister Alice:
Basic Attack: Slash
Passive: Negative Aura: Enemies near Alice have their attack speed slightly slowed down.
1: Boiling Anger: Sister Alice gets temporary buffs to her strength and speed, but she must pick an enemy target to get them. She cannot do anything but use basic attacks on this target until the buffs fade.
2: Forward Slash: Sister Alice charges forward, slashing anyone in her path.
3: Harsh Words: Sister Alice insults a target so hard that their defenses, speed, and offenses are debuffed to incredibly low levels for a short period.
Ult:  Black Alice: Sister Alice grabs an opponent, dealing massive repeated damage to them.

Doktor Hanz
Basic Attack: Knife Swing
Passive: Nimbleness: For every enemy player Hanz kills, he gains a slight boost to his attack and movement speed.
1: Hitler's Pistol: Hanz fires a single shot, slowing the movement speed and dealing damage to an enemy.
2: Song of Mein People: Hanz plays a song, forcing any enemies nearby to lose control and dance momentarily
3: Throat Slice: A strong single target attack with incredibly low range. If the target survives, they lose health over a set period of time or until they are healed.
Ult: Honey Badger: Hanz unleashes a Honey Badger, which bounces between enemy targets. Players attacked by the Honey Badger are stunned as long as it is attacking them. If there are no enemies in range, Hanz is attacked instead.

Sine
Basic Attack: Fantomas Slash
Passive: Deliverywoman: Sine does not need to be in base to buy items, but buying them in field immobilizes her briefly.
1: Sifter: Sine teleports forward, ignoring all obstacles and walls.
2: Fate Locus: Sine activates brief attack buffs to herself and defense debuffs to an opponent in her line of sight. Cannot be used if there are no visible targets.
3: Special Package: Sine tags an enemy target with a timed explosive. When it goes off, it hurts everyone within a certain radius.
Ult: Fantomas Form: Sine becomes a powerful being, rapidly attacking anyone within a certain range. The attack does more damage to each target the more people there are in the radius, including allies.

Lisa
Basic Attack: Jelly Slap
Passive: Squishy: Lisa is unaffected by knock back.
1: Jelly Splash: Lisa transforms into a ball and launches forward, exploding in a spray of goo. The initial attack does damage, with the splash of goo slowing anyone it hits.
2: Envelope: Lisa oozes forward and envelopes whoever she hits with her body, rooting them and damaging them. Lisa can be damaged by others while doing this.
3: Jam Puddle: Lisa melts into a large puddle of goo which can still move. Any enemy caught in it will be slowed as they are in it. When Lisa pops out of the puddle, it does damage to anyone who was in it.
Ult: Multiply: Lisa creates three duplicates to her side who mirror her actions for a set time.

Nepeta
Basic Attack: Scratch
Passive: Shipping Wall: Nepeta receives a slight attack boost when near allies and a slight defensive boost when fighting two or more enemies at once.
1: Pounce: Nepeta leaps forward. If her pounce hits a target, they are damaged and briefly stunned. There is a small radius of damage around where Nepeta lands.
2: Claw Fury: Nepeta swipes furiously, doing quick and rapid damage to anyone in front of her.
3: Sylladex: Nepeta ejects an object out. If it makes contact with an enemy, it does damage and knock back. Nepeta can pick up the item afterwards to instantly end the cooldown on this ability.
Ult: Catnip: Nepeta gets a boost to all her stats, making her a quick, powerful attacker. After the Catnip ends, Nepeta will be briefly slowed.

SUPPORT: (11 Characters)

Jumpropeman
Basic Attack: Jump Rope Smack
Passive: Fitemaster:When Jumpropeman is near a battle between an ally and an enemy, his abilities have their cooldowns sped up.
1: Tut-Tut: Tut-Tut spawns, acting somewhat like a minion. He will try to position himself between allies and enemies to try and block attacks and abilities. After either a certain amount of time or damage, Tut-Tut disappears.
2: Slow: Jumpropeman decreases the attack and movement speed of an enemy considerably.
3: Haste: Jumpropeman increases the attack and movement speed of an ally considerably. Jumpropeman can use it on himself.
Ult: Time Tomb: All opponents within a certain area are completely frozen. They cannot move, attack, or use abilities. They take slightly reduced damage however.

Sarah
Basic Attack: Hammer Swing
Passive: Sweet Tooth: If Sarah stands still for a certain amount of time, she will pull out a chocolate bar and take a bite, healing her and giving her a small boost to movement speed.
1: Cura: Sarah heals an ally or herself for a decent amount of health.
2: Blink: When used on a target, multiple illusory versions of that character will appear and mirror the actions of the target. Sarah can use this on herself or allies.
3: Water Crystal: Sarah creates a pool of water around her, slowing any enemies inside it and damaging them. Sarah's movement speed is greatly increased in the water.
Ult:Thor's Hammer: Sarah leaps forward, slamming down her hammer and sending lightning shooting outwards. The hammer strike is stronger than the bolts of lightning, but if Sarah uses this on her water pool, any enemy in the water will be heavily damaged.

Josephine
Basic Attack: Hammer Swipe
Passive: Chemist: After Josephine uses a consumable (like a potion or ward), it will regenerate after a set period of time without her having to buy a new one.
1: Hi-Potion: Josephine throws a position at an ally, healing the target for a high amount of health. If it hits an enemy, they take a small amount of damage instead.
2: Molotov: Josephine throws what looks like a potion, but it explodes into fire. Being hit by the attack deals strong damage, and afterwards there will be a fire trap on the ground to deal damage for a short period.
3: Bazooka: Josephine fires a powerful explosive shot from a bazooka. It will keep moving until it hits something, detonating on contact and dealing splash damage.
Ult: Construct 8: Josephine spawns Construct 8, who she will hop on to and ride for a while. Construct 8 moves slower than Josephine, but can fire his fists for powerful physical damage. Josephine takes incredibly reduced damage while riding Construct 8.

Helios
Basic Attack: Staff Smack
Passive: Reborn: If an ally stands in the spot where Helios dies for a set time, he will respawn there with full health. The ability to be reborn fades after a few seconds.
1: Protect: Helios puts a shield over an ally. The shield has a set amount of health before it breaks, but it will fade with time.
2: Dia: Any enemy in a target area will receive debuffs to their strength and defense. This attack also does damage, and will deal extra damage to a hero Helios has killed or assisted in killing before.
3: Curaga: Helios heals in a radius around him, healing any allies hit by it.
Ult: Holy: Helios releases a powerful spell. Any enemies hit by it will take damage and receive defense debuffs while any allies hit by it will be healed and received defense buffs.

Antoinette
Basic Attack: Bat swing
Passive: Friend to All Things: If Antoinette is near minions, they will begin following her and attacking any enemies she goes near. There is a set limit on how many minions can follow her.
1: Cover Fire: Antoinette will fire a series of shots in a direction. Any enemy hit by these shots will be knocked back slightly.
2: Befriend: A targeted enemy will briefly turn on their allies, using their basic attacks on them.
3: Kindness: Antoinette gives nearby allies a speed buff to their attacks and movement, as well as giving them a regenerative buff.
Ult: Snipe: Antoinette fires a powerful shot at an enemy, able to hit them from anywhere on the map. Antoinette will be immobilized while using this attack.

Blik
Basic Attack: Origami Papercut
Passive: Pacifist: Blik receives a boost to his defense and speed if he has avoided dealing damage for a set time.
1: Origami Constrictor: Blik traps an enemy, dealing damage and rooting them for a time.
2: Metalog: Blik removes any buffs a targeted enemy currently has.
3: Last Resort: Blik attacks with heavy damage, but after hitting, he will be debuffed heavily to his strength and speed.
Ult: Pocket Dimension: Blik lunges toward an opponent. If he hits, that opponent is trapped in a separate map, where they must get to the exit to return to the main map. Objects floating through the dimension can damage a player while they are in the dimension.

Purnima
Basic Attack: Umbrella Smack
Passive: Deadly Efficient: Boosts Purnima receives from items are slightly increased.
1: Mukti Lahara: Purnima blocks in front of her with her umbrella. If an opponent hits it, they are repelled backwards and take damage.
2: Outfit: Purnima "dresses" an ally, giving them boosts to their defense and movement speed.
3: Aggressively Dress: Purnima "dresses" an enemy, rooting her opponent as she dresses them and slowing them for a period afterward. This also damages the target.
Ult: Zhuangzi: Purnima hops into the Zhaungzi for a limited time, increasing her movement speed. Her basic attack is replaced with the ability to fire psychotropic gas, which if it hits an opponent, will create false illusions of both allies and enemies for a limited time.

Octavious
Basic Attack: Wendigo
Passive: Doll Army: Octavious is accompanied by 4 dolls walking behind him. If these dolls are hit instead of Octavious, he takes moderately reduced damage.
1: Barbie: Barbie charges forward, swinging her weapon wildly and dealing strong damage.
2: Hitomi: Hitomi charges toward an ally, healing them and giving them defensive boosts.
3: Hurl Doll: Octavious hurls a doll forward, dealing damage as the doll clings to them. The target is slowed when the doll is clinging to them.
Ult: Melody: The Melody doll creates a sphere of influence for a limited time. Damage is heavily reduced in this sphere, both for allies and enemies.

Clippy
Basic Attack: Paper Swipe
Passive: Research: If Clippy can see an enemy, they take slightly more damage from his and ally's attacks.
1: Constrict: Clippy wraps his metallic body around an enemy, immobilizing them and dealing gradual damage. Clippy can take damage while doing this.
2: Need Some Help? Clippy teleports to an ally. Clippy can do this across lanes, but there is a set distance. He cannot teleport from his base to the opponent's base for example.
3: Paper Tornado: Clippy sucks opponents close to him, dealing small but consistent damage.
Ult: Newgrounds Tank: Clippy hops into a giant tank. He receives a boost to his movement speed, his basic attack becomes a powerful but slow tank shot, and he will leave a mine behind him every few seconds. Being run over by the tank also does damage.

Christine
Basic Attack: Soulstorm Swipe
Passive: Generous: Christine and nearby allies receive a small boost to the money they receive in battle.
1: Wind Blast: Christine pushes foes back with a damaging shot of wind.
2: Flash Bang: Christine will create a brilliant flash of light, blinding opponents and confusing minions.
3: Reverse Heal: Christine will heal her target to what their health was 3 seconds ago. This ability will not activate if her target had less health 3 seconds ago.
Ult: Speed Boost: Christine and anyone around her receives a substantial boost to their basic attacks. Their next basic attack executed will deal extreme damage, but the buff fades if not used.

August Caine
Basic Attack: Punch
Passive: In a Foreign Land: When August is far from an ally, he receives a substantial defensive boost.
1: In Your Defense: August attaches himself to an ally for a short period, taking all the damage for them. The damage he takes is also reduced.
2: Inspire: August increases the strength and attack speed of an ally for a time. He can use it on himself as well.
3: Melancholy: August reduces the strength and attack speed of an enemy for a time.
Ult: Battle Fury: Anyone around August, including himself, receives a heavy damage buff for a short period.

DEL'S SUGGESTIONS:

Freddy Fazfuck and Co.
Role: Tank
Passive: Band of Belligerents
Freddy Fazfuck and Co starts with the player controlling Freddy. At level 6, 11 and 16, they can choose an additional animatronic to follow Freddy around. They grant the following bonuses to Freddy whilst alive:
Chica: increases Freddy's HP regen by 0.3% of his max health.
Bonnie: reduces damage taken from basic attacks by 5%.
Foxy: increases movespeed by 5%.
Each animatronic will attack whatever Freddy attacks, and can be killed, respawning at Freddy's location. Chica, Bonnie and Foxy give only 20% of the experience of a normal kill and revive twice as fast as a normal character. The animatronics all die if Freddy dies, and only respawn when he respawns. They'll teleport close to him if he moves a certain distance away or they can't path to him.
Q: Hat Toss: Freddy tosses his hat like a boomerang, dealing damage on the way out and back.
W: Lead Stinger: Freddy emits a sonic screech that deals initial damage, slows briefly and inflicts damage over time.
E: Toreador March: Freddy emits a sound wave around him that mesmerises foes for a period. Mesmerised foes are stunned, but lose their stunned status if hit by damage over a certain (low) threshold.
Ultimate: Night of Debauchery: Freddy doubles the bonuses of any allied alive animatronics, and gains an aura that greatly slows enemies close to him. Any alive animatronics emit a smaller, weaker slowing aura.

Operative One
Role: Marksman
Passive: God Complex
Each minion or monster kill grants One a stack of God Complex. At eight stacks, his next basic attack or railgun shot does 50% bonus damage. Killing an enemy hero instantly grants full stacks of God Complex.
Q: Railgun: One fires his railgun rifle, dealing damage. The round pierces all targets but deals reduced damage for each target hit.
W: Jetpack: One briefly engages his jetpack, enabling him to fly over units for a brief time period.
E: Seeker Drone: One launches a Seeker Drone from his belt. The drone hovers back and forth in an area, and will reveal anyone close by.
Ultimate: Clone Drone: One marks an enemy hero. If the enemy dies, One uses a Clone Drone to create a duplicate of them. The clone follows One around, has 50% of the stats of the original and can only make basic attacks, before expiring after a brief while.

Michael Angstrom/Robert Calico
Role: Assassin
Passive: Mania
As Michael Angstrom, you gain bonus cooldown reduction. As Robert Calico, you gain bonus attack speed.
Q: Raging Blow/Twisted Blow: You deal a beavy blow with an axe. As Michael, you deal bonus damage. As Calico, you deal heavy damage over time.
W: Scream of Rage/Reality Shock: Damage foes in an AoE around you. As Michael, this heals you for a small amount. As Calico, you also slow enemies.
E: Time Paradox: Swap between Michael and Calico. You keep the same health and stats.
Ultimate: We Are Alive/Madman: Launch yourself at a target, dealing massive amounts of damage. As Michael, you also stun them. As Calico, killing foes with this move refreshes the cooldown. 




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