Saturday, February 4, 2012

Monster Collector

So, it's been a while since I told JRM's story, and although I intended to quickly write the origins of Tut-Tut and such, I ended up getting sick on the Thursday I was going to. On the bright side, I got Kirby Mass Attack and have finished Kirby's Return to Dreamland, but not the Extra mode yet.

The thing about those games are, the collectibles are more of a nuisance than anything. I want to enjoy the levels and powers and such in Return to Dreamland, but I'm too busy looking for gears. Kirby Mass Attack has the same issue with medals, just feels like a bunch of item hunting. However, Kirby Mass Attack also feels a bit like a chore. I don't like games where I only have a bit of control over my character and I get punished when the AI decides to be stupid. It's definitely the worst main series Kirby game I've played, and its minigames outshine its actual gameplay. Kirby Quest would be lots of fun if expanded, and Kirby Brawlball would be fun as its own game.

Kirby's Dreamland 3, Kirby 64, Kirby Super Star, all extended play time through either non-distracting collectibles and sidequests or cool new things to do.

So, back to what this is supposed to be about. I said I would explain Tut-Tut, the Snappers, and the concept of being a Time Spirit. To understand those guys, we must go back to a young boy who recently discovered Pokemon and was feeling creative.

I doodled strange creatures a lot, but when I found out about Pokemon, I felt compelled to compile them into one collective group and make a world around them. So, I created something called Monster Collector. In it, the Mons, called simply Monsters, are tamed with hand lasers and pitted against each other in combat a lot less restrictive than four move Pokemon battles. The thing took place in Other World, and it was pretty much a reworked Pokemon idea, but the monsters were not ripoffs at least!

So, this young me drew up tons of characters, all still sitting on papers in my room. Tut-Tut was actually part of the first group, as were the Snappers and the Time Spirit.

Remember him from like, one post?

Anyways, those guys were some of the first and thus pretty important to the formation of the whole thing, and also stuck in my memory pretty well. Come Zoofights time and the Big Bar Brawl, ideas began brewing in my head. The cameras were important, so I decided to bring the Snappers out and have them be the cameras with personality! The characters you see are actually called Snaps, with Snappers being weird camera creatures with tongues and slits for eyes. The name was just better so I transplanted the name to the cuter character. Snapper was whipped up with MSPaint and a camera taken from google image search so that he looked nice. The original image of him was a sketch with no color. None of the Monster were colored.

So those are the Snappers, now why did I rope in Tut-Tut? Well, originally I wanted some sort of commenter for the Big Bar Brawl, to lay out proceedings or something like that. I had to pick someone simple in appearance because I was off at University so scanning was not a choice, so I picked two guys. Tut-Tut and Herc. Herc was pretty much a ragdoll with dreams of grandeur and an inflated ego, but he never got implemented because Tut-tut alone seemed a better idea. Drawing Tut-Tut's basic shape over some ancient looking GIS image made the mummy you all know and love.

Now, we have the Time Spirit and the concept of the spirits. Monster Collector's Other World was ruled by spirits who made the world and maintained it, lacking power in our world but responsible for the creation of the alternate version. There are many spirits, those who create, and those who destroy. Most helpful spirits are simple like the Time Spirit, but their leader, mentioned casually by JRM when talking to those Gods from Alex's RPing, is the Ultra Spirit. He is really a sight to behold, a mishmash of bodies and appearances. He is the spirit of spirits and pretty much the final boss of Monster Collector. The Destroyers are actually pretty cool and you may one day see some, but at the moment, only the Time Spirit has been seen. The similarity between JRM and the Time Spirit led to their connection, and again the simple design made it easy to whip him up on the computer quickly for RP purposes.

Well, I think those have been explained well enough, unless I left some things out without noticing. Hope these were interesting despite having less substances. Their personalities are purely Zoofights creations, and although I have no other real OCs left to explain, I may ramble about other things Zoofights related in later posts. No promises though, unless I tempt fate to make me sick again

1 comment:

  1. It's very neat that you were able to repurpose stuff from your childhood into something other people saw and worked with. It's like they finally hit the big time. They grow up so fast.

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