So it's all over and done now! My biggest and most plot-like plot in ZFRP. I think the closest thing in scope before it would be either the FITE WEEK plots or I guess Edythplot if you get technical, but even then they are hardly anything compared to this leviathan.
And all because I thought it would be neat to do a plot based on Tarot cards.
In this here blogpost I'm going to ramble on about the plot, the characters, and the cut content to give you all an insider look to what went into the making of this big old thing. I will obviously forget stuff because I always do, but I'll try to put everything that I can remember about the plot here for your reading pleasure!
First, the plot itself.
DECKPLOT
Deckplot itself was an idea hatched from a renewed interest in the cards of the tarot deck. A long while back I created a similar organization based around colors and I've always found it interesting to theme a group around something pre-established or recognizable. That group around colors may appear in RP some day, but probably not in the same way it was envisioned and it will not mirror the Deck in any way. It's more Cu Sith than Deck.
Anyway, as the Deck started to form in my mind, I started to make the characters! Finding images and trying to think of what I wanted from each card. As I did so, I tried to keep very important things in mind, such as the highs and lows of the Society arc. The Society had a lot of characters and we really only got to know a few while at the same time being told to sympathize with all of them. While each member of the Deck would go on to have backstories and such, pacing became an important consideration and, I think even more importantly, you AREN'T supposed to feel bad for all of them. Save like, Horizon and Cord, the Society was supposed to be mostly sympathetic. The Deck is a mixed bag, and its not thrown at your face all at once. Events don't have Deck members along for the ride, the events were about that Deck member. The minor arcana were not quite as important, but the Major Arcana were given the spotlight individually to help make sure each member has character even if you are just going to kill them immediately.
Another important consideration I made was trying to make things accessible but still have depth. Overall, the theming helped immensely. Even if you walked in to an event with no foreknowledge of old events, you knew you were fighting a Tarot card and they had to die. Almost every event was made with the drop-in participant in mind, giving people who didn't follow the greater plot thread something to do. But still, The Deck overall had depth, and if you wanted to find it, you could if you looked. I tried to make sure the theming wasn't pointless either, making sure each card in the Deck had a purpose even though I was borrowing a concept. The backstory I gave about the Deck's origins meant the cards were created for reasons after all, I tried to make things believable. Tarot cards are copies of an original organization here, and each member of an organization has a role!
I also tried to avoid some of what I consider classic failings of some plot events. One being that the ending is a foregone conclusion and you are just doing busywork before someone preordained to end it steps in. I wanted to value the participation of the people who came along, with events sometimes shifting based on a single character's words. Andromalus almost turned himself over without a fight! Attica was almost a full cackling bitch! And I've already said in chat before that Shimmer was not meant to be saved, and the cards in the protagonist Deck members were planned to stay there! Events changed in reaction to characters and it was never "We go to fight the Tower and so-and-so character is guaranteed a climactic kill". I always felt that robbed everyone else of contributing to the event, even if it did seem "thematic".
Another thing I tried to avoid is the villain going "Ha ha ha! You acted exactly as I wanted to and furthered my plan!" While there were times the Kobbers made mistakes, like their handling of Andromalus and Victoria, the Deck was always pushed back by Kobber involvement. The Deck was aware of the threat of the Kobbers, and save a few members, they knew they had to act around them. Very few had delusions of being BETTER than the Kobbers, or stronger, save ones like Suncrusher who though they were better than everyone. Ixael's himself was extremely stressed by how far back the Kobbers kept setting him.
I also made sure no event was pointless! Filler events are drags, especially to read for people who had no involvement in them. Events pushed things forward, every time a Deck member died the Deck was set back and the plot was closer to ending. We never fought a villain who got away, and if someone did get away, there were other losses so that the event itself wasn't a pointless venture.
Moving on from bad stuff I tried to avoid, good things I tried to do was give a lot of variety to the events. Quite a few did boil down to just battles, but events like The Forgotten, Lovers, the Hermit, Justice's riddles, I tried to do different things with them so it's not all the same thing repeated.
Overall, I wanted Deckplot to be a proper farewell to the world of Porphyrion. No regrets about leaving the fantasy setting. We fought dragons, religious cults, and half-breeds, we saw the relationship between off-worlders and natives explored, the whole plot was about magic itself! Since we were leaving the setting the next year, we got to enjoy a lot of it at least through Deckplot.
I don't know how much more I can say about "I had a cool idea and made stuff about it," so let's move on to taking a look at each Deck Member/event. I'm just gonna give the basic rundown on each, their creation, scrapped ideas, the works. I'll try to keep this from becoming absurdly long.
DR. SATAN
The Devil
The only member of the major arcana to be from third party media. Mostly because he wasn't originally planned with the Deck in mind! The Deck idea came after the FITE WEEK 2 ideas, and for a while I was actually trying to find someone else to be the Devil. Although no character ever emerged before Dr. Satan filled the role, I did find a picture I almost used for The Devil:
I didn't come up with the ideas for each card's event until every member was set in stone, so this guy here never got a story. Dr. Satan was the choice as the Deck grew out of concept phases, and he served the valuable role of being the kick in the pants needed to make the Deck become visible. Aggressive recruiting tactics necessitated by member death! Dr. Satan wasn't just squeaked in thoughtlessly though, I made sure he would work before I put him in. He "died" in his fite with Hubert, but that was his host body Steve Wachowski, and it wasn't until Dr. Satan died as actual Satan that he was discarded. One thing I considered but quickly abandoned was having his minion Krongarr be a retroactive Deck member, but unlike Satan, Krongarr's corpse was accounted for and clearly not magisploded. Satan had fallen back into the hell chasm and was out of sight when he burst into his card.
Unfortunately, dying before Deckplot kicked off means there is little to say about Dr. Satan here in reference to it. Dr. Satan was my plan for the FITE WEEK endboss first and foremost, although I did like the idea of an obvious villain in the bar. I imagine he was just put up with for Fite's sake though, so any interesting action regarding Satan LITERALLY being in the bar was spared by actions informed by the meta. The only cut content I can think of for FITE WEEK 2 in reference to the Doc was that he almost had an army of nazi zombies as well, to complete the references to the Haunted World of El Superbeasto.
We didn't fite them because Satan fite was already going to be big enough without an army to wade through. Sadly, the event is too far back in memory for me to dredge up anything else. Besides, we're here for Deckplot, so let's move on to the REAL start of things, excluding that end of the year plot tease: Andromalus.
ANDROMALUS
Magician
Name Origin: Bree caught on quickly to the obvious meaning of the name basically being Bad Man, Andro=Man, Malus=Malice, but it is also a name close to one of the demons of the Ars Goetia, which is where I draw my demon mythos from. Count Andromalius. Andromalius is one of the many demons holding a serpent for some reason! I had hoped a transparent name would help with drumming up suspicion, but Andromalus's true nature was revealed much slower than intended!
The wizard who cursed Edyth... a man who we were never supposed to meet! In Edyth's plot I wanted to emphasize that not every villain could be fought, no doubt something Sine would lose her mind over, and both the sorcerer who cursed Edyth and the assassin who killed her mother would be people we never knew, a reality of being important in a violent world. But! I changed that, at least with the wizard.
Andromalus was the first member of the Deck whose nature was revealed, although it was still a mystery then. His first mention was as Kalisha's new beau, which was done so I could get Sanura into existence as the next of the Infusion line. Why? Because I almost killed off Kalisha! Grimsley was initially planned to succeed in his goal, although there was also the Gallows that almost killed her. I decided against it because orphaning Sanura would be heartless! Instead, Sanura is left with a deadbeat dead dad.
Andromalus was my attempt at doing something we don't really do, the villain being chummy first and a villain later. Unlike Dr. Satan who was obviously evil, Andromalus was not so outwardly bad, and despite his vendetta against Solomand and Sagas, he wanted to be a good man. Razaan later pulled a similar thing although he was also obviously evil. Andromalus did have hints of his second nature, the demon summoning being the most obvious, and I kind of wish he had been uncovered without so directly making it obvious. It was quite a chore to make sure Edyth, Everett, and Andromalus were never together in the bar since they'd all out each other.
Andromalus was also a nice way to push from Edythplot over to Deckplot, which was something Looney Land did as well. We got the King of Solomand freed, we had a true climactic battle with Furfur, and Andromalus wasn't entirely a bad guy! One thing I tried to emphasize was the importance of interaction. As people talked to him, he almost turned himself in, he almost had the fight right there at the gallows, and ultimately he was convinced to wipe the land clean of two kingdoms and then die, taking the Deck card down with him. During the climactic fight in Solomand, there was originally another demon that was going to be present, especially since kidnapping Edyth was also a variable dependent on interaction. Edyth would have been surprised to see the demon Marchosias, the demon who inhabited her brother's heart and who was killed by her brother, ultimately leading to his own death as well due to the heart pyramid business.
That's Marchosias. If the battle hadn't also included Foras and Andromalus, we might have fought him, but he was scrapped because Edyth was already in enough trouble without being tortured by seeing the demon who killed her brother.
My real regret about Andromalus was the slow burn. I felt I was dragging my feet or not being blatant enough, although at least we got an amusing fight with Prince Ipos out of it. Duck-lion demons are fantastic. Andromalus was later revealed to be treasonous within the Deck, hoping to keep his magical power, but it was a plan that never materialized, partly because the kick in the pants of Dr. Satan's death meant everything was in overdrive. However, his talks with people meant he wanted to stop the Deck at least, hence his sacrifice and bringing the Kobber's attention to an enemy who might not have been noticed otherwise: The Gallows.
THE GALLOWS
Hanged Man
Name Origin: As a human, the Hanged Man was named Richard, which was a play on Dick being short for Richard, because the original Hanged Man was indeed a dick.
When looking at the Hanged Man, the only real parts that were changed about it were numbers. The health system I used for the tree was difficult to pin down and it ended up dying quicker than expected. Which is where the other numbers came in, because there were six people who could have died that day! See, The Hanged Man, before being a tree, was a notorious criminal who had reached the end of his rope. He was set to be hanged by the then much younger Wenceslas the XVIth, and Ixael offered Richard a way to live "forever" and to stab at the mayor who would serve as his executioner even in death. Richard was hanged, but the card of the Hanged Man allowed his mind to pass into the tree that served as the gallows. Later, when kicked into life by Andromalus being hanged, the gallows lashed out at people who both Richard and Andromalus despised or wanted dead. Richard had his grudge against the old mayor, and Andromalus had a grudge against his executioner Wenceslas the Younger, residents of Solomand Barnabas and Edyth, and people with ties to the Deck in Everett and Kalisha.
Although this isn't quite what Richard looked like in life, this is the closest I found. Imagine no snake on the eyepatch, rural clothes, and unkempt hair on this guy though, and he's a dead on look-alike. The Hanged Man is not much of a character worth investigating though, and his crimes are not worth mentioning. I had hoped the Gallows would last long enough to take down Barnabas though, because I wanted the procession of Wenceslas (Older)->Barnabas->Wenceslas (Younger) ->Edyth->Kalisha-> Everett to at least get past the first to fall. the order was very much chosen with room for error (the first three) and then based on who had a story left, with Edyth's basically wrapped up, Kalisha having a few more things to do, and Everett planned for future Deck events, but I would have killed them all if we got that far :V Got to be flexible!
The Gallows did meet its end though, its card having no one to pass to. Even though Robin got the final shot, it was Andromalus's curse cast as he died that ensured the Hanged Man would have no one to pass too. Andromalus was dead, so the card had nowhere to go when the curse actually killed the tree.
We will skip Looney Land for now, touching on them when we get to Suit Wrap-Ups, which means our next event is...
LA PANCES
The High Priestess
Name Origin: La Pances is a traditional name for the High Priestess in reference to Tarot, but it also means stomach or gullet, hence La Pances's power to suck people into her dark void of a gullet!
La Pances became more sympathetic than intended, to the point she wasn't killed when I thought she would be. Unlike some other cases of that (looking at you Shimmer), I elected to remove La Pances from the equation because I don't feel her story had anywhere to go that wouldn't be sad. The truth of the Church of Unity would come out, her message undermined, and she'd fight a battle to gain respect for her religion she could no longer win. La Pances's story was my way of deconstructing the rampant gods across Porphyrion. Who do you worship when there are thousand gods? Especially when those gods are so selective. After seeing her goddess die, La Pances made a religion to emphasize people, but she had to use her Deck powers to give it the necessary kickstart, and soon she was forced to use her church in the Deck's recruitment plans.
One thing I had planned that didn't work out was how the bar would learn of the Church of Unity. I thought they'd go in the front door, after which a devout ogre would ask them to wear the masks and robes out of respect for the worshipers even if they didn't believe in the message. I wanted to humanize the cult a bit, but Charlie and Lyssia went for the sneaky approach so instead we got none of that.
I did quite like the idea behind the race known as Daughter of Kerris. People with faces for mouth who could suck you into a world of unending darkness. Could have been terrifying on a meaner character :P
The High Priestess event was what was meant to make the Deck theming obvious. A High Priestess, a Hierophant, and outright portrayal of the Suit of Swords would make the then somewhat ambiguous association with Tarot obvious.
Most of the High Priestess was done as planned, but the Hierophant...
HIEROPHANT
The Spider Priest
Name Origin: The Spider Priest was never given a human name, mostly to emphasize his monstrosity and otherness. He has a name in his own language, but we aren't supposed to sympathize with this character!
Fun Fact: The Hierophant almost entered the Big Bar Brawl! Or at least, I wanted to enter him, because I loved his design SO much. A spider pope! What's not to love? Of course, it made no sense and I would hate to pull a character out of nowhere for some big meaningful event like the Brawl. That's what the Mystery Fiter's for :V
So, after toying with that idea and dropping it, the spider priest was relegated to creating the Suit of Swords. The priest was actually once a proud member of a large race of spider people, but some humans burned down his home forest, and not without good reason. The spider people were murderous monsters, and the Spider Priest kept that even as he joined the Deck. He hated humans, and he wanted his revenge, so using the powers of the Hierophant he sought to rebuild his race so he could go back and kill the humans who killed his people.
He didn't get too far there, although he had a decent sized spider army! I still immensely regret Aria could not attend, it might have had a character we haven't really seen have some sort of character moment.
The Hierophant was that necessary anchor to make the Church of Unity unsympathetic. The message was nice, but between coercion, cult-like trappings, and the Ascension going on in the back room, the church had to fall. I imagine if La Pances's void face was shown that would have helped too, but spider priest with spider army seemed like enough!
More on spider hybrids when we reach the Suits. For now, say bye bye to the spider pope.
JUSTICE
Saint Aaron
Name Origin: Originally named Saint Aran as a joke at Samus's expense, I switched it back to Aaron to maintain the meaning and avoid a pointless joke. Named to match the Catholic Saint Aaron, a hermit saint who saw many visitors, and tied to Aaron, Moses's brother, a holy figure who almost undermined Moses much like Justice almost always undermines Judgment.
We met Saint Aaron well after his life had gone by, the spirit of the saint trapped to haunt his own tomb and the entrance to the Wheel's cavern. I did not have a decent picture of Aaron at the time, and I'm still not happy with the one I found because it looks like Saint Patrick.
But this is basically how Saint Aaron looked in life if you remove the iconography. A priest of a small village, the saint was appalled when a ruthless gang cleared out the entire town and moved on to do so elsewhere, avoiding the eyes of God and never brought to justice... until a god-like being gave Aaron the ability to dish out Justice himself. Justice can weigh the hearts of men and find who is worthy, a job meant to help Judgment pick cards who will not undermine him, but Justice itself can see Judgment's heart and often betrays Judgment. So, Aaron was sealed in a tomb to ensure he could both stay alive as the card of Justice and not try to stop Ixael's plans. 1000 riddles were his shackles, and if people came to answer the riddles with pride or arrogance in their heart, they'd find their answers would dry up before they could open the tomb. Justice's powers were no longer his to control.
The riddles were an interesting way to add something to RP we don't do often: solve riddles! Riddles with easy answers that don't require obtuse thinking. Many plot riddles, even in major fiction, only make sense because the characters are written by people who know the answers. These riddles not only were constructed to be solved easily, but they had a theme to them so you could glean the answers even if you only got two. Elements and the Wheel, which ended up applying to the dragons we found, and even before that we knew we were going to the Wheel. I wrote the riddles myself! I almost gave them a test run on my facebook but I never got around to it, so it was good they were all solvable without me giving it away!
The first non-protagonist truly sympathetic Deck Member I feel, La Pances not really seeming to fall into the fold because she did basically start a cult.
THE WHEEL
Aironimie
Name Origin: A corruption of Aeronomy, the name for the study of the upper atmosphere and a name tying into the dragon's wind powers.
The Wheel was similar to the Hierophant in that they were the more primal, monstrous members of the Deck. The Wheel itself is an important tool, used to pull Actaeus by a long magical thread to the planets that are ready to feed the World, and the dragon given the card was appointed to be its protector. The four dragons who guarded the wheel also found their origins in the rampant gods of the world, for the four dragons were supposed to command the elements, but so many other gods lay claim to the same thing that they found no dominion. The dragons agreed to join the Deck in the hopes when the world was drained of its magic, they could defeat the depowered gods and finally achieve the respect they desired.
Many Deck members didn't realize death was the destiny for most members of the Deck.
I can't say there was anything specific about Aironimie that didn't make it in, but I do feel his accomplice dragons were kinda killed off too quickly.
THE HERMIT
Herman
Name Origin: The Hermit had been in hermitage so long and cut off from the world for so long that he had forgotten his own name. Being cute, he picked a name close to Hermit that would be harder to forget.
An alien who wanted to test the limits of artificial life, the Hermit sought solitude on Porphyrion and found it when the card make him a hermitage to reside in. Trying to create an artificial ecosystem for his swamp, who soon craved freedom as the Deck took his creations and turned them into foot soldiers. Even his anti-Deck weapons of the Protogator and the bomb were turned into tools of the Deck!
The Hermit would serve as the all important info-dump to get the meaningful information about the Deck out besides what Guiren would tell us. Guiren would tell us the Deck's motives while Hermit would tell us the Deck members. His plot was supposed to be something different, more akin to the Wheeler plots where it was about moving through a place with hazards rather than real combat, but even the Wheeler plots ended with a boss. Protogator was almost scrapped for the sake of variety, but you do usually need some form of big enemy. I feel bad I said non-combatants could come along since it was supposed to be more about a forest of obstacles rather than the combat oriented affair it became. The robots where supposed to die much faster, and the frog robots did nothing!
Still, in the end the Hermit achieved his purpose and got his card yanked out by Odelia. I toyed with the idea of the card being redistributed, but it seemed like an extra layer of complexity and left it in Odelia's care instead to go down with her. If we talk more with Shimmer, we might learn more about the Hermit since he would talk her ear off. Maybe he regrets his part in what happened to Shimmer? At least Shimmer didn't blame him.
THE FORGOTTEN
The Moon
Name Origin: A group of astronauts forgotten on a dead moonbase, that name should be obvious enough. Gerald Hansen's name only really appeared in RP because Chao asked, but he was tied to very same Hansen who founded the company that was taken over by the four old men to dig in the nail of how ruthless the corporate world could be.
Let me tell ya, I got nervous whenever the moon came up in RP. In fact, when Deck plot itself was in my mind, I got nervous whenever a boss from House of the Dead was used in the BBBP. Luckily, the origin of the Deck allows other people to use it as their theme, although they are doing it to copy the Deck whereas the Deck came before Tarot ever existed.
Anyway, The Moon being untouched was incredibly important because of the concept of the Forgotten. You would think there would be more people trying to make permanent connections with Porphyrion for profit's sake, so I came up with the ultimate reason why they don't.
The Forgotten was an idea that swam around in my head a lot, and it was very vivid, especially the part where the last escape pod took off as desperate people were falling out to their doom on the moon. I don't know if I wrote it as well as I had wished, but I don't think I left anything out.
My regret with this plot is it was basically a tour plot. Things were going to happen and everyone else was there to witness it. I hope it was interesting enough to excuse that, and it had the important reveal that Everett was in the Deck!
Gerald's story was told well enough that I won't go over it here, although the four old men were developed further beyond being too old to worry about to try and finally curb Sine's insane vengeance craze. I do wish I had remembered to have Everett look at the moon more, although Full Moons are rare in real life too. The Moon was the ultimate test of Everett's resolve as well, and we've already seen the strongman haunted by what he did there still. All in all, it was very much a character moment and a story telling outing. I feel like combat would have undermined it, but I still wish I had given folks more to do there.
ODELIA
The Chariot
Name Origin: Odelia means Praise God, a name tied to her veneration for Ixael.
Moving from the sympathetic to the easily hated, we reach Odelia! But the Chariot wasn't always meant for Odelia, say hello to the original Chariot!
Mr. Scales and Sarah! Mr. Scales was the Chariot himself, using the child as a decoy to keep the heat off him. Just as despicable as Odelia, Mr. Scales would have used the child as his shield, and she hardly had the voice to speak up against it. It would have been a test of the Kobbers to see how far they'd go to stop the Deck and if they'd catch on that something was up. I wouldn't force anyone to kill the kid, but hey, if people tried...
Mr. Scales would have been the true chariot and in the Deck doing what Odelia did basically, but with less motive. Odelia herself was a baroness of a kingdom that hinged on its dragons. The Queen herself kept the powerful dragons like the Libra Dragon and Taurus Dragons by her side as the Baroness was forced to oversee the breeding of low dragons like her own chariot dragons. Odelia hated her position in the world, so when a god-like being dropped in offering her more, she did not object at all. Turning the dragons against the queen, Odelia took over the kingdom and converted the more powerful dragons to serve under her.
Odelia had the valuable power of reshuffling, which we only ever saw on the Hermit although Guiren, Jokerton, and Everett could have been victims. Had Odelia lasted a bit longer, she would have killed herself with that thrusting of the Hermit card in to join the Chariot, an explosion akin to the Hermit's forest expanding outward. She was killed before that could happen!
Odelia herself was made so despicable to counteract the growing number of Deck Members who were good guys gone bad and such. The Deck did have some legitimately bad members! And this power-hungry dragon tamer was one of them!
GUIREN
Temperance
Name Origin: Guiren's name means "valuing benevolence", a name in line with his answering of the questions of anyone who asked him in order to better the world.
One wise panda, Guiren's name appeared early in the year when Ricard poked around for answers on Ixael. Had he gone deeper, Ricard would have probably lead us to Guiren instead of Jokerton and Everett.
Guiren was originally planned to have a one on one with Santos where he tried to pull characterization from the Ghost so we could better know the character with secret depths, but since Del showed zero interest in the plot, I never even attempted this. Santos would have been asked to kill Guiren after the conversation, a job later filled by Samus.
Guiren was a somewhat regular panda was a curious mind, and the offer of the knowledge he sought was too great to pass up. Of course, when he could see the whole universe, it proved too much for him to live with. He wrote the stories he wanted the world to know and prepared to face his end, partly to stop the Deck, and partly to find silence.
Guiren being a panda was a choice made mostly to avoid the stereotypical wise old guy. I wanted him to be something exotic and unusual, and I must admit WoW's Pandaren inspired this choice in a way. As mentioned on the day of the plot, Guiren could not have been saved unless they wanted Jokerton or Everett to be chased instead. I was glad Guiren was able to help some other plots along like Razaanplot and Metroidplot before being discarded.
GRIMSLEY
Death
Name Origin: Oh, I dunno, maybe him being a little grim reaper and having Grim in his name is related in some way? Either way, it was a name he took on after death, and becoming Death, to better fit the role. Just like Herman, any name from before was lost.
Grimsley was fun to write :3 Mostly because of his emoticon gimmick and just being a delightful kid! Although his story of an orphan put on the street to die was sad, he was a cheery character who loved death! He was tasked with killing Kalisha, the Infusion, to give the planet enough magical energy to feed Actaeus. Incidentally, it was because of Grimsley that Ixael could revive dead villains to become Kings, the little grim reaper able to take souls over from the other side and Ixael able to give them new bodies made of dark magic and the cards. Without Grimsley, he could no longer bring back old villains!
As mentioned earlier, Grimsley was actually going to straight up kill Kalisha, or, alternatively, Kalisha was going to use her magic to kill Grimsley and get torn apart by the Gods for misusing her magic. Instead, we got a fight in the swamp with the little skeleton and his pets. I was a bit surprised Grimsley earned some instant hate for his talking style, and also surprised he wasn't attacked immediately! If he had been, he would have pulled what was his trump card earlier, turning into the giant intimidating skeleton... only to pop back into small form to continue talking!
The chibi skeleton was interesting way to do the tired concept of a somber figure of death. We've seen so many straight portrayals of death in RP, I thought for the card of Death we'd do something different!
DELILAH
The Lovers
Name Origin: Jacob and Delilah are both biblical names. Delilah's name comes from how the biblical Delilah used love to weaken a man, and how Delilah was to use love to weaken the Kobbers. Jacob's name was chosen because of the story where Jacob marries Leah, a woman who was not what he expected. Delilah was definitely not what Jacob expected!
Once, two beings like scarecrows met and fell in love. Jacob was smitten with Delilah and her with him, but as their relationship began, Jacob became overwhelmed by the possessive and domineering Delilah. Her true colors began to show as she suspected Jacob of leaving her, and Jacob could not bring himself to leave her because he still believed the girl he fell in love with was still in there. This came to a point where Delilah took the card of the Lovers to make sure her love would never leave her, and before Jacob could object, his soul was bound to Delilah's, and her personality pushed into his mind and kept him complacent until the ties were severed.
A tragic love story, the Lovers could not truly bind souls like they were meant to and induce harmony. Instead, they created the Dark Void to replace the hermitage a safe place for the Deck to meet.The Lovers plot was the only plot I really needed certain people for, and I am so glad I got them! I chose three couples I knew could survive the pressure, and the event helped strengthen the relationships and shine some light on two pairs who were fading out (Dirksephine and Leodyth). It also had the unintended consequence of making Ricard/Siren into more than just chatzy talk!
These couples were picked specifically because I knew they could take the pressure and I wanted them to look awesome for it! Couples like Dakota/Hansel were considered, but their insecurities could have made things actually go terribly wrong! And for Cauren/Sine, well, I don't want to even get near that mess! So, The Lovers kept their original targets, gained a relationship that barely existed, and had Mikey tag along! The Lovers was a combat event of a different color, but there is something I must say...
Writing their voices was EXHAUSTING. The constant separation between sentences of the borders made it tedious to write them. It was a cute idea, but not fun in practice!
SUNCRUSHER
The Sun
Name Origin: Named after a name I used in Star Wars Battlefront as a play off of Starkiller/Skywalker, Suncrusher very much lived up to his name as well!
Originally planned as a protagonist! Suncrusher existed before most Deck members, maybe even Dr. Satan, as an idea of a super evil galaxy destroying guy who would drop in the bar Erebus style to see how our group would handle such a character after 2013 quickly became a cast of very agreeable characters. Suncrusher himself would be fresh off the heels of some sun crushing when his giant space snake, then named Promothea and much larger than the ZFS and able to sustain a whole city on its frill, crashed down and needed time to recover. Suncrusher would have been nearly indestructible, but any damage he did take would be permanent. He wouldn't die on missions, but if he lost his arm, it was likely he'd never get it back.
Instead, Suncrusher was turned into a villain, one of the most if not the most powerful Deck member. If he had been given the power of Strength, he would be a villain so incredibly powerful it would be complete bullshit. This guy broke planets apart after all, without the card! Ixael putting The Sun in him was very much a way to make sure he didn't break Porphyrion!
Born on a star, Suncrusher was once just that glowing light body we saw him as near the end. The sunchild was on a star patrolled by the flying serpent Cotopaxi, and he began to make himself strong to try and leave the star and defeat Cotopaxi. Galunggung was a being on the star he trained against, the young sunchild hurling himself at the creature until he finally beat it and brought it along with him as a trophy of his strength. Beating Cotopaxi into submission, he rode the serpent through the stars destroying entire galaxies before he ended up joining the Deck.
Bitter for not receiving the more powerful Strength card, Suncrusher met his end when Utsuho totally kicked his butt.
EMPEROR KARL
The Emperor
Name Origin: A popular name of Austrian kings, Karl's name goes back to the name it was pulled from, Charles, a name that might have come from a word meaning army, representing his massive army building power. It was a bit of a stretch, but Charles was hardly an Emperor name I felt so I pushed it further.
The guy who kicked off Deckplot for real post Looney Land. One of the biggest faces and voices in Deck meetings.
And he almost didn't get his own event. Planned to be lumped together in the finale with the suit of cups and Snowfall, Karl's event was originally scrapped for fear of not having enough time for it. Things worked out though, and we got an epic castle siege, an attack on a kingdom straight out of a fantasy novel!
Although, like, the Looneys were there too, so maybe not QUITE straight out of one.
Once the governor of the Isle of Shuffal (Shuffal, Shuffle, get it? The Deck?), Karl was given the power he craved by Ixael to build his own empire with an endless army he could regenerate at will. However, the army only went as far out as he could see, but moving with such a massive force was still intimidating. Still, he found it much easier to scoop up the weak kingdoms because of this since he could not split his forces to attack multiple places or hold long offensives.
He did manage to take over Looney Land, scoop up Sagas, and claim the island of Myros, the island where Tut-tut, WALL!!, and Meat Boy had their fite the year before. He also had many unnamed claims of course, but that all fell when he was defeated by the siege on Shuffal.
Luckily, we won't need a huge section here talking about how the siege was scrapped, so instead we can enjoy it became more than it almost wasn't! Leonard Looney never did whip out that lunchbox with Razaan's death blast in it though...
THE TOWER
No name origin here or anything
The Tower, usually an actual tower, is Actaeus's way of scouting out worlds for magic it can feed on. When the bounty board was first put up in the Drunken Gryphon, stone giants were mentioned, a reference to Shadow of the Colossus for anyone who wanted to chase them down and have an awesome battle. Later, with no one claiming them, they became the children of the Tower, but they were cleaned up off-screen by Faith as a way to explain her absence. Faith was actually supposed to return at some point this year, but I had a piece of art being made of her by a friend and they STILL haven't followed through. No more art commissions! Feels like money down a drain...
Anyway, the Tower was always meant to be fought on Actaeus no matter who else ended up there as well. The Tower had to be activated though, it can't give birth to stone babies while in combat mode, and it can't fight while an actual tower. The switch happened in defense of the Kobber offensive, but the Tower WAS supposed to be invincible. Only by uprooting him would he be defeated, since otherwise his body would be tied to Actaeus and thus protected by the same shield of invincibility!
The Tower almost ran on the health system from the Gallows, the Gallows being a test run of the system of sorts. Decided against it because of the invincible nature while connected/not being able to settle on a nice number. Also, it might weaken a final battle to know your are only chipping at a guy the moment you roll a number instead of scoring an important hit.
IXAEL
Judgment
Name Origin: Ven almost hit on it, but its basically Nixael, or Not an Angel. His demonic side and ultimately destructive intentions contrast with the fact he considered his goal noble.
The face of the Deck, the one who decides the cards and does most of the legwork. Ixael could have shown up during other major boss fights, but there was never one on the world destroying level that would have needed his intervention.
A giant demon with 20 swords and a long centipede body, Ixael was a monstrous being. However, being in service to Actaeus for the history of the universe, watching as worlds changed after he left them, he began to believe stealing a planet's magic to be a beneficial thing. But as time wore on, he saw that magic-stealing wasn't sustainable. He created the Infusion as well as a successor in Attica, but it wasn't until the Kobber forces did he realize how pointless his mission was. Each loss made Ixael more and more depressed and frustrated until the final one led to his suicide. Bad end for a bad guy.
Because he was so incredibly important to the Deck, he almost served as a way to drum up heel heat for the Deck. For example: the Kings event was almost held on Dakota, and Ixael would start the battle by ripping out Dakota's "soul", making it so her real self would be trapped in her little avatar and North Dakota would be a giant floating husk! Yay~
Scrapped because Ixael wasn't THAT evil, fighting on Dakota didn't work, and Osaal already victimized Dakota.
VICTORIA/ATTICA
The Empress
Name Origin: Victoria is a queenly name, but beating her would also prove to be the Kobbers' victory over the Deck. Attica's name ties in with Actaeus, with Attica being named after Actaeus and being his legacy in greek history.
A woman with the power to make anyone do what she liked with her words. A power incredibly interesting to face but requiring a dumb write-out near the end. The fact she could tell everyone to just kill themselves would kinda ruin things, but it was a necessary power to keep the Deck under wraps until plot points could be revealed. Besides, at the end, she wasn't even sure if she should be alive.
Still, the final battle with her would always involve someone being turned against the Kobbers, the original plan being Reject being forced to fight them instead of the three redeemed Deck members.
Victoria's lack of a backstory before the reveal was meant to be a hint that she was created like Ixael and the Tower, and her robes had stars to hint at her tie to the World. Since Actaeus itself could hardly fight, Attica was the real final boss, and I still don't think the reveal went as well as it could have. Still, Victoria did what was planned, although if she had been killed on Kings day it sure would have been an anticlimax :V I might have just removed the Attica aspect entirely.
Andromalus himself was meant to teach the listen to not just blindly trust a villain's telling the truth or being genuine. Not to spare someone just because they did evil things and seem sorry. He was the warning of what would happen with Victoria, and it didn't pay off. Arthur only attacked under my order after all.
Wait... AM I VICTORIA D:
Nah, thanks Chao for helping things along.
ACTAEUS
The World
Name Origin: Taken from a list of suggested names for Porphyrion, Actaeus's name's meaning didn't come in to play until his daughter Attica came from it.
My second living planet in RP! This one isn't quite as mobile as Rafflesia, it couldn't move its land around like Dakota either. It was incredibly dependent on the Deck.
A magical being created when the universe was born, Actaeus created the Deck to make feeding easier, but as the universe grew in age, it grew to resist its existence. The Deck grew too big for its own good, and Actaeus was pushed back from a planet who decided to destroy their own magic rather than let the World consume it. Starving, Porphyrion was Actaeus's last hope, and the Kobbers just so happened to be visiting...
Actaeus is the big war machine, the massive bomb, the power that makes the Deck a real threat. It can think, but it thinks like an animal, and it has no true personality. It is focused on living, which it failed to do! Although Bill did the test strike I expected on Actaeus, I originally thought it might be some sort of space armada who tried, almost akin to the kind Ven used to bomb the other side of the planet. I also somewhat expected a wulf character to do the planet exploding overpowered super biz bit like they usually do, but I was actually quite happy that someone else got a shot for once :V
Attica was actually sort of a fail-safe if there were no planet-explody options available. She'd drain the planet so much just by existing that Actaeus would die! Instead, we got the combined blow to the World that ended Deck plot!
Well, those where the Major arcana...
Wait, that's right. There were three pretty important members I haven't addressed yet...
EVERETT LARIMAR
Strength
Name Origin: Everett of Larimar, his last name basically his home town. Larimar is a type of rare blue gem befitting a town that deals in rare, highly valued jewels. Everett's name was taken from Everard, the name used for the character in his art, but it basically means Strong as a Wild Boar. An appropriate name for THE STRONGEST MAN IN ARDEA! Still hasn't had that ego check of a failure yet.
Everett. YOU'RE SUPPOSED TO BE DEAD!
Ahem... The original plan for Everett, Jokerton, every deck member was permadeath. Although there was a way out for one. Phantomon still has his wish from Arceus, and he could have been persuaded to save one person, in fact, he was standing by in case Victor joined the Deck when Andromalus offered the King of Wands. Instead, new solutions were found, and Everett and Jokerton never did a dramatic self sacrifice right at the end to make sure Actaeus could be destroyed. They would have clasped hands and everything!
Anyway, I won't give the backstory on this guy. I gave it last night in SRS RP. I will say he almost valued life out of cowardice instead of a bad experience in his youth. It would have been his fear of his own death since the card meant no afterlife, but Everett, by the time he touched down in RP, was taken away from that and had his new backstory.
Everett was the ultimate test of the relations between Star People and Natives.The hard hitter in that department, although I found his hatred for magic overemphasized right off the bat when he was all like MAGIC IS FOR THE WEAK! He would still hate magic, I just didn't expect it to be addressed so quickly :P
Fun Fact: The pyrotechnic clown from his circus was a character I considered RPing! He wouldn't talk, but he'd be both serious and funny. Almost like a Jokerton with a sense of humor.
That never came to pass, and the entirety of Everett's circus is kaput.
Everett himself earned a lot of ire for daring to be a bar member who wasn't agreeable. Bringing up the uncomfortable subjects can do that! Still, I wanted a cerebral character who wouldn't march in step just because the Kobbers claimed to be a general force of good. Making the strongman smart was the ironic canvas for such things! Everett has mostly been turned away from his initial views, still not liking magic and still uncomfortable with star people, but if he gets that ambassador job, he may end up even liking them and valuing their contributions to the world!
Everett has been set to have his ego checked by losing a test of strength, but he keeps winning, which makes sense really. He didn't get the ego from being talentless, but he at least realizes he's being full of himself now and is trying to turn it down. He never will be comfortable with killing one's enemies though, some things can't be changed and really shouldn't.
If you go back and read some early posts, you'll see some small hints before the big twist of his involvement in the Deck. He mentions understanding Penko's situation more than he knows, as well as threatening to "take the gloves off" next time he fights the Haruspookies. Overall, he was meant to be the big twist, although he was also a character who caused a huge moral throw down during his time there. I had wanted him to be a bit more likable in case he did have to make the sacrifice, but c'est l'avie!
Sadly, I can't think of much scrapped about this guy. He's had a huge presence in RP this year, so I've got to do most of what I've wanted to with him!
JOKERTON
The Fool
Name Origin: Joke-a-ton, Jokerton was a name my brother and I made up in this thing we do where we corrupt words to make them sound odd. During one such back and forth, jokes became "works of a jokerton", the absurdity of a longer name for a simple thing stuck well enough for a while and informed a Mii name that I carried over to this character.
Jokerton, unlike Everett, went through A LOT more changes. Originally, the emotionless was a facade! Jokerton would be manipulating the emotions of the bargoers into helping him, and he would lure them to the Wheel where he would stab them in the back and laugh maniacally as the truth came to life! He would basically lead them to their death! He also wouldn't have been the King of Looney Land in this case, just a prisoner who was put in prison for his murderous antics.
Instead, I became enamored with the idea of Jokerton the emotionless. True emotionlessness. The sad clowns been done, but Jokerton is the complete removal of emotions. No wants, no pain, and his biology is able to sustain itself because of Looney biology. Even robots often move with purpose. Jokerton hears he is supposed to do stuff and does so. It was an idea that fascinated me but made his dialogue hard to write. Got to avoid those exclamation points and "want" words!
Jokerton instead got his own arc instead of being a backstabber, a Looney without a laugh, a King who can't serve his kingdom. Looneys are incredibly goofy, the royalty a little less so, but they need a great infusion of joy early in life to become wacky. However, to make sure Looneys don't become insane, they are born emotionless. A regular mind would make Looneys become crazy, their bodies defying physics and pushing them to evil levels greater than Leonard or Koo Koo even touched! Koo Koo himself was incredibly angry, which made him a terrible Looney and a despot. If he had ever pushed his advantage by being big, he could have been incredibly dangerous! Don't give anger to Looneys, joy is what they need!
I almost had it where Jokerton would find his emotions when he laughed, a.k.a. where something so funny in RP got real me to laugh out loud! I didn't do that in the end. No offense guys :V
Jokerton will hopefully find his smile by the end of the year. Until then, enjoy his emotionless antics while they last! Doing incredibly goofy things as the straight man to yourself is always a hoot!
SHIMMER
The Star
Name Origin: Shimmer picked the name Shimmer for herself to match her powers, although her real name is Rita. I was flipping back and forth between giving her the name Rita and the name Margaret, names picked because their quaint nature stood in contrast with the bombastic skater girl.
Well.
She was interesting.
Didn't quite plan for THAT.
I thought Shimmer's valley girl attitude would come off as annoying. The original plan for her was to have her skate in the bar and be the last arguing force for the Deck before everything went crazy. She was either going to die during the Kings event or during the final battle, either way fighting for the Deck but in the end being incredibly regretful of all she had done. She would have never been gleefully evil, always serving because of a sense of connection to Ixael, the guy she thought had saved her after she accidentally blew her village to pieces.
There is an aspect of her family life I have yet to reveal and I think I'll keep hidden for now, but obviously it has to do with that missing mother! Why do my female characters have missing moms? I bet even Dakota can't find like, England or whatever her mom would be. But! There are depths to this character left to explore, and she will be returning next year, so we shan't dig too deep.
But, she is really fun to RP, although I still don't get the intense interest with her. Like, she's super fun, but, I mean, what's so special about her? The design? The attitude?
Either way, I think I'm being won over myself, at least to keeping her around for a while. She was kind of comedy relief for the Deck with her weird attitude, and despite being shallow in personality, she's not a shallow character, so it's not like I'm parading around a substanceless skater girl.
Hope you all continue to like her!
Now then, we'll take a brief look at the Minor Arcana before wrapping up:
THE SUIT OF SWORDS
The suit of brute strength. The Warrior's suit.
Primarily consisting of spider-hybrids, the Knight and Jack of Swords were almost Super Spider Hybrids. Low attendance led to them being lumped together with the others as just kind of stronger spider guys, although the knight was planned to be a defensive big ol' brute while the Jack was gonna be kind of a springy, strong spider. Different skills than their kin but still spider people. Probably the only outright change to the suits that stayed changed, not counting the Kings. We will talk of Kings separately!
The Queen of Swords fakeout was just Looneys having fun at ya'll's expense. I probably found too awesome a picture for the fake queen though :V At least Leonard used her as a puppet briefly, but she would have been substanceless. Snowfall (OMIGOD DOG DEATH WHY) really only existed because of the hound in Karl's picture, although I was quite enamored with the idea I came up for as its power. Sword fur!
I did not give Snowfall to Gloria though, in spite of that. The temptation to give Gloria summons is hitting us all quite strongly lately, and I won't rob someone else of victory just to give a villain second life. I already had the Brawl for that :V
Was a bit sad about dog death, but Snowfall and Karl had a history. Karl's only real friend was Snowfall, the hound once a regular pup before the Queen of Swords turned her into that massive wolf. Karl's anchor as he became incredibly powerful was the only friend he kept of his old life, the pet he had when he was nothing. So, even if saved and Karl was dead, we'd still have a sad dog unfortunately.
Earlier today I heard a podcast mention Tim Burton must have a dead dog in his past due to how prominently dead dogs feature in his movies (Frankenweenie, Nightmare, Corpse Bride). I lost both of my dogs this year, so maybe that influenced me? Although, I doubt it, I think only Snowfall came after one of the dog's deaths.
THE SUIT OF COINS
The suit of the material users. Working in spite of one's parts.
Coins members are a bit more plentiful. Coins members never ran out of their energy thanks to the cards, making robots not need to charge and the lava beasts able to generate magma endlessly. The robotic slugs, dragonflies, and frogs were meant more as obstacles and as part of the Hermit's character, although we almost had four frogs when I considered scrapping Protogator.
The magma beasts, Cotopaxi (named for a volcano, originally named Promothea as a play of Promotheus the fire bringer), Cherufe (a chilean mythical creature), and Galunggung (also named after a volcano) all tie their origins to Suncrusher. I already mentioned Galunggung's backstory, the rock beast Suncrusher trained against, Cotopaxi the sun protector turned into a mount through the stars, but Cherufe was a being that impressed Suncrusher. After destroying a solar system, he found Cherufe self-regenerating in its debris, Suncrusher trying to kill him but finding the beast able to keep coming back. Suncrusher brought him aboard to serve as a way of regenerating himself, Cherufe tasked with restoring Suncrusher from everything but complete obliteration.
The battles for Suncrusher's entourage went about how I expected, although originally the battle was considered to be in the vacuum of space as Cotopaxi constricted the ZFS to try and crush it. I also almost asked Goops if Suncrusher could yank TYP-E off his rail as he entered, but didn't, and it allowed TYP-E to join the fight!
For the robots, I already said why they didn't go as expected :V Living longer than they were supposed to or doing nothing! Protogator got a good fight at least!
I briefly considered replacing the dragonflies with mosquitos, but I never found a pic I liked beyond this one:
And I didn't want the robots to be major obstacles. Blood sucking robots might end up being that!
THE SUIT OF WANDS
Users of the magical arts. Dragons dragons dragons!
It wasn't supposed to be a theme, it just kind of happened :V Dragons everywhere! Petrakur the water dragon (named after petrichor, the pleasant smell after a rainstorm), Parheelian the fire dragon (named for parhelion, a phantom sun phenomena), and Shamaul the Earth Dragon (named for Shamal, a wind that blows across the sandy persian gulf) all were on the Wheel and served as its protectors, although I think they died to quickly and I didn't get to do as much with the powers as I could have. The dragons in Odelia's company I got to have more fun with, although the Chariot Dragon's were kinda meh which is why I let two die ignominiously to lessen the numbers for the later event.
In the end, lots of dragons, lot of interesting powers! Except those chariot dragons. They were just dragons. I do wish Libra dragon had used its power of balancing shifts more, and the Taurus Dragons lasted longer than expected, and I think the shadow dragons powers came off badly...
I self doubt a lot!
THE SUIT OF CUPS
Users of Mind Games. They'll make your mind hurt!
Before I decided on each suit having themes, this suit was gonna be filled with the halflings who served Melvin Underbelly! Ultimately, the Looney Guardsmen, Leonard, and Grimsley's pets all connected to the theme I came up with for cups, so those hobbits are still out in the woods serving a fat halfling who won't die.
The Looneys were really fun to write of course, I got to go full absurd! I do think they undermined Karl's army with their presence a bit, but otherwise Karl's army would be impersonal and just about pushing through endless droves. Plus, thanks to Ven, we got an improptu event where villains fight each other for once! And I got to do the best attack ever with the Ride of the Sheep! And it thinned the numbers that needed thinning.
Leonard Looney is probably the lowest card with the most history. Cousin of Jokerton and aspirant to the throne, Leonard had too many people in the way to claim it through birthright. Instead, he found Koo Koo, a Looney whose heart was filled with anger since whenever anyone laughed at him, it was at his size! Koo Koo wanted to be King, and Leonard wanted to be in charge of laughter. As the knight of the King he would get what he wanted from the deal while Koo Koo got the throne and hopefully a chance to expand to be big. If Jokerton had his emotions before the Karl event, the event would have been spurred by his outrage, and Jokerton's showdown with Leonard would have probably been more dramatic since he could be rightly angry at his cousin.
While the Looneys were over the top and silly, Ilium and Tarsus are quite sad. Two dead pets, reanimated to spread death. Ilium, the dog, was a street dog Grimsley knew in life, but death claimed the dog when Grimsley wanted to make him a card and failed. Instead, Grimsley snatched his soul with his scythe and put the card in there, giving the dog new life but also meaning it had to possess its old body to move around, hence why Ilium was actually blue flames rather than the skeleton. Tarsus was a plague cat, wandering from town to town and killing people like Typhoid Mary. It was immune, no one else was. The idea tickled Grimsley and he recruited the cat, but the card removed the plague since it basically killed and reanimated it due to Grimsley's misunderstanding of how Ixael would turn the animals into cards.
THE KINGS
Lockjaw, Ultra Ridley, Disruption and Burnout
Originally, the idea of the Kings would be pulling some of my obscure characters out of the shadows and giving them a time to shine as villains. The scene with Victoria trying to recruit McMasters was always in the plot, even before the Court of Cameos became a thing. However, the original Kings were quite different than the ones we ended up with.
Melvin Underbelly was considered, hence my irritation that Cornwind insisted he was dead. Doc Gerbil was almost added, his dissatisfaction with being ignored almost leading to his betrayal. I also offered Doc Gerbil to Del for Calico to kill. Can't get rid of this doctor! The Hound of Tindalos was considered as well. I'm sure there was a fourth, but my memory fails me, especially since Ultra Ridley was lined up to become a King quite early on. Still, I don't think my Kings would have matched other people's Kings. I might have actually been planning to upgrade Snowfall or someone like that if need be!
Outside of Ridley I don't think I had any specific ideas for other people's Kings. I just liked the idea and rolled with it. Chao and I talked quite a bit about Ridley ending up looking like he did in Other M after the card, as well as the naming convention that showed up for the other Kings. I was pretty happy with how it all turned out! Although I think the salvation of Disruption was kind of pointless since we'll never see Cord again except now that I said something of course we will just to prove me wrong, BUT! It was mostly meant as a last hoorah to villains of old.
CONCLUSION
There we have it. Almost everything I could say about the Deck except the oodles I've forgotten! Overall, I want to thank everyone for playing along. I think this year was my favorite year yet, I was heavily involved in RP and did a huge megaplot and so many other factors totaled up to a pretty kickass year. I think I did alright with the plot, I could identify many issues but I won't point them out so you won't notice them! :V
But overall, I think it was a fun ride, and I am glad we were able to take it together!
Now go read something else. You've wasted WAY too much time reading me ramble.
Tuesday, October 14, 2014
Wednesday, July 23, 2014
My list of Top 10 Bowser
#1: Bowser
#2: Bowser
#3: Bowser
#4: Bowser
#5:Bowser
#6: Bowser
#7: Bowser
#8: Bowser
#9: Bowser
#10: Bowser
#2: Bowser
#3: Bowser
#4: Bowser
#5:Bowser
#6: Bowser
#7: Bowser
#8: Bowser
#9: Bowser
#10: Bowser
Sunday, July 6, 2014
Behind the Brawl (Brought to you by Blogger.com!)
Hello boils and ghouls. With another brawl under my belt and an unfortunate champion along side it, its about time I pull back the curtain and show you what went on behind the scenes as I do every year since last year. With a long-standing tradition like that, you can't afford to break away from it.
Once again, I shall be using the pretentious writing method of pretending I am being interview about the brawl, once more just so my thoughts have a focal point so I may better convey them.
Before I kick off, some numbers. This year we had 46 entrants and 89 images, while last year we had 40 entrants and 83 images. Somehow, having six more entrants ended up with us having 6 more images. I guess the action shots just balanced out that way, since while last year I scrapped many for the sake of time, this year I think I used every image idea I had plus some extras for Goops to draw. The universe works in strange ways...
Q: Why did you choose an advertising theme for this Brawl?
A: Well, I've had this idea in mind for almost a year, maybe longer. Last year I almost had a cute line about a sponsor near the start of the brawl, the joke about the Charmin bears that I used in the pre-show this year. The advertising theme probably grew from there, and it was definitely planned the moment Satan destroyed the holodeck and sent FYM into financial straits.
The FYM money problem was always planned to be solved by the next brawl, with the brief period in between to introduce new things like Whitey. As for how it would effect the brawl itself, the theme was mostly done for the sake of a few jokes and the mystery fiter. Again, I can't tell you how long I intended to use the giant specifically, but I know he was the idea that stuck out amongst the rest. Big ol' guy who bust up things AND has magic plant growing powers? Sounds good to me!
When CKR told me her planned entrants, it pretty much cemented his position as the obvious mystery fiter of choice. Both Giant Green Gunter and Impossibear had ways to play off him, so I already had ideas about the relationship between those three before the brawl started.
Early on I feared people might think the "selling out" joke might actually impact the brawl in a meaningful way, but no one ever seemed to air any grievances. I kept its involvement low as shown, mostly just jokes and the inclusion of Bibendum. Bibendum felt like he could be a mystery fiter, but I decided against it because of his low effectiveness, but still, he had a rare distinction.
FYM rarely has sponsors when I write it, although they seem to crop up commonly in guest writes. However, one of the few times I've written a sponsor it was during Race Yer' Mates when a Michelin slogan came up. Doing the whole big advertising thing, it felt odd to leave out the one real use of it before, and I thought it would be a cute callback. I knew Draco was coming back and he seemed like the dragon to rope the Michelin Man in for a price, so I planned that out to be his inclusion, even if it didn't amount to too much in the end. He did stuff at least, like get popped!
It also allowed me to make a new arena, with two ends to facilitate two different breeds of fiters. The rocky end definitely proved more useful, while the watery end had little to do with it. I just wanted it there in case someone along the lines of Ceadeus or Ogopogo would enter, guys who can fite on land but much better in water. At least it gave Skurvy somewhere to rest his boat.
No mid-brawl commercials though. I think this year had a pretty good flow, while last year I think maybe the pace dipped at points. A commercial might have broken up that pace and the idea didn't really occur to me either. I mostly just used it for snarky corporate jokes in the pre-fite show. In the end, the theme was a way to give the brawl some color outside of the main thing. We've come far from the big flat dirt arenas of the first brawl, so themeless doesnt even feel like an option anymore.
Q: How was the new timetable for the brawl?
A: I think we found the magic formula. I was able to finish the main portion of the brawl before we even hit july, the pre-fite show shortly after, and the art was finished the night before the brawl itself (barring scanning and touch ups). I don't know if the time will work as the brawl continues to grow in size, but I was sick for a decent portion and took many breaks as a result, so maybe a healthy me could rocket through it faster. I do hope on improving my art though, since I felt very self-conscious next to the quality work of the other three. I can do fair enough in smaller fites where I only need to focus on 3-4 pics, but in these big brawls I draw probably at least half the pictures on my own, neccessitating 40 or more pics done in a short period. The reason the title card was a cop-out again this year is because despite the crunch never really hitting, there still wasn't time to draw 46 faces, even though I had tried to start.
I think the voting/sign-ups was a perfect fit too, although voting went longer than planned because I put the wrong date. Still, everyone got to vote who would vote and we got tons of quality effort posts. Which only made it sting more when I for no good reason ended up winning.
Q: So, about the winner...
A: I'm sure I'll grow into it eventually, but for now I'm still seething at the result. I can see how it might be like, an arc or something for Mac Tonight, and it let me pretend JRM entered him into the Brawl all those years ago knowing he had it in him to win, but having to see Gloria go down was heart-wrenching even for me. Gooper definitely deserved the top spot over me for all he's done for the brawl these years, but there is one thing I am glad about Mac winning.
We haven't had a repeat user win so far, so this was me getting put out of the way now so others can win later. I can't predict the whims of the RNG, but I have faith we won't see repeat user wins for at least a few more years, so this saves us later pains. Still, I'd have much preferred almost any other result, with probably only Goomy and a few others seeming worse in my mind.
Mac will be back next year to defend the champion title, and by defend I mean hand it over willingly pretty much. He'll fite and all, but it will be his official last year for certain. The moon-faced mascot shall be hassled no more.
I'll keep most my whining and moaning to myself though. Let's move on to something more interesting.
Q: Secret Fiters!
A: Every year I like to do something new with entrants. Year 2, the lotto, Year 3, a new slot, Year 4, the Secret Fiter. People were always tossing ideas around Chatzy about potential mystery fiters I could use, and many good ideas were thrown around. So, I decided to open the gates so to speak to see what people would throw at me. The fiter ideas ranged from the hilariously odd to the surprisingly scary and I was tempted to allow more than 1 to enter, but I thought it best to stick with the basic 46 so that it would be easier to meet the number and surpass it next year. I'll leave most secret fiters secret for the sake of the users who suggested them, but Bree's idea was hilarious and I am glad the tractor picked it. I am also somewhat glad they died early, because I have the feeling being killed by Edward or Bella might be worse than death by Spider-Pig.
Mac Tonight killing Bella was a relic of an idea I had for whoever got first and last. People often see a character kill someone and suspect that character will be on the chopping block soon, so I decided first place would kill last place in the ultimate psych out. Unfortunately, Mac was first and Bella was last. This made it seem more like I did it as first Mystery vs. first Secret, and since I owned Mac and knew the results, I wasn't sweating bullets anticipating his death. It was my attempt at making the winner seem less inevitable. I had also hoped to pull some tomfoolery with the finalists, but when Skurvy ended up near the end with Mac, Lisa, and Gloria, the characters were kinda set to fite each other a certain way. Alliances and all that.
Q: Why don't you tell us about the entrants?
A: Because we've been talking about other stuff.
Well, like every year, there are characters I wanted and didn't get, characters I got and never knew I wanted, and characters I've always wanted and finally got. Zeph and Draco were two chars I always wanted in a brawl, as well as Santos and pretty much any sarahkin. Shuma's surprise return was definitely a highlight, and the huge vote weight behind him shows that. In the end, he did have the most spots on the tractor, and during the brawl I gave him a pretty big push to acknowledge that. Browny was an unexpected entrant and unfortunately he bombed early, but it was nice to have him since I never even thought of him as a potential entrant after 2012 ended. To go on a case-by-case basis might be a little bland to read, but I think we probably have one of our strongest casts yet, even though some big names aren't present. I think this group might have the most flow, with even some of the out-of-nowhere entrants finding niches or serving roles.
One particularly case I am amused by is Him, Mikey, and Beck. I had anticipated Mega Man and Ronnie both as entrants last year, but they were both replaced by associates, with Him returning after his failed attempt to enter FITE WEEK and fite the two. It's not really a big deal, but it was something that amused me and let me do something during the pre-fite show. There were many character interactions I enjoyed, although some I couldn't pull off. Redscales was going to hound over April, but character placement and the big alliances kept them apart. The two dragons would have been interesting to have fite, but at the same time, both would prioritize other targets first. Draco is hugely anti-mammal and Redscales both had his lecherous nature and alliance to think of. They probably begrudgingly accepted each other's presence, any animosity dwarfed by general distaste for other fiters.
One absence I am surprised I didn't feel was Widow Maker. Shuma's return felt fresh and Rainbow Power kept Rainbow Dash from being a fiter on repeat, but unlike last year where I felt Wids had to return, I guess I was accepting of her absence. She might have been interesting, but I don't think there were any characters besides Tenshi I wished were in the arena for a specific reason, and the only reason I wanted Tenshi was because of a giant Peach Tree being there. Her remark from the audience was pretty sufficient anyway.
Also of note are the two big alliances. We almost had a third big alliance in the form of Haven residents, but Ash's low placement coupled with Beck's good showing and Jack's nature made it seem like it would be strained at best. Maybe if Reject or the Succubi had also joined it would have been formed, but Tallish kept Ash away from Beck so Beck and Jack were left to their own agendas. The two big name alliances that did form, The Warriors of Fite and the Musical Alliance, ended up playing huge roles in the end, mostly because of how the standings came out. The obvious alliance came in the form of Gloria, Sammy, and the ro-bros, but the fact that Browny came back and he and Zeph were pretty much coworkers made him a perfect fit into the group, even if he went down early. The Musical Alliance came about because I noticed how many fiters had music as their weapon, and I briefly considered adding Kela to it because of her rapping as an effort post, but Kela's yarn was her main weapon and the late ranking made her seem a better fit for the end-game girl alliance that formed.
Both alliances were tested too, split up and forced to accommodate both extra attention and members interacting badly. The Musical Alliance was more turbulent due to Beatbox's own agendas, but the impulsiveness of Sammy and Oceanus marred the effectiveness of the Warriors. In the end both paid off pretty well though and made for some interesting groupings and dynamics.
Brief alliances also cropped up, and this year it felt a lot easier to get multiple fiters into one spot. One problem with the brawl is that characters WILL fall into the background, but some big ol' baddies allowed me to remind us they exist. Might have been one reason I felt things flowed better. If you want me to give me thoughts on an individual character, just ask, I had fun with a lot of them this year, although I felt some chars like Draco, Ash, and Sammy got robbed of higher places and could have done more if allowed to live.
As for my own entrants, Tallish was entered this year because of it being our last year in Orvance. I had been tempted to enter him last year as well, with the Hound of Tindalos as an assistant, but decided against it. Also, had I known I would do an advertising theme, I would have saved Yahoo Bot for this year :V I wanted our bartender in the brawl, and this seemed like his last chance to get involved. Mac Tonight was supposed to be my way of ending the tradition so to speak. He pretty much IS the BBB's mascot, but things must be put to rest eventually. Looks like we'll have to wait another year for that. Also, Mac fits the theme as well. I had also considered as entrants: Jaws, Reject, The Borax Kid, Phantomon, and Samurai the Cleric. It pretty much came down to who I thought would be best, and I can use most of them other years if I really wanted to.
Also, my "If I could vote" choices would have been, in no particular order: Draco, Skurvy, Saxton, Shuma, and Zeph. Only Draco I know I would've voted for for sure, the others are just characters I'd be really tempted by. I can't say for sure if I would vote for them, especially since all but Draco were picked by me just now as I looked at the list. A bit of a preference for the old guard is evident, eh?
At the end of this blogpost I think I'll post a list of chars I've wanted in brawls that I can think of and have yet to get. You know, in case you're interested ;D
Q: How did you decide on specific character deaths?
A: Surprisingly this year, I used limb removal a lot less than usual. It was mostly a byproduct of the roster I think, with many character who either would not try to hock off parts or not really able to with what they brought. I also liked having deep wounds over full removal, like Sammy and Saxton both getting their arms wrecked instead of removed. It also felt like many more chars couldn't run with such injuries and those who could didn't face those who would tear them apart. Either way, I like to think it made me be more elaborate in my kill methods, although you know, we had tons of energy sapping this year and power overloads. Zoe and Utsuho died by sap and Shuma and Hypo by overload, with Santos pretty much killed by it too. I just thought it was an interesting way to play with powers, so hopefully it didn't come off repetitive.
The Dufe was an interesting addition, allowing me to make Dr. Deer more "awesome" before his death but more importantly crippling the seemingly indefatigable Ash to make his early death more plausible. Guys got crazy powers and he needed something to take him down a bit to be killed, and even then it was death by electrocution... which also killed Saxton. ANYWAY, Cornwind pitched an idea where Christine charged in to recover the corpse, but I think I accidentally removed the necessity for such before recalling the idea, Ash plopping down into the audience anyway.
On that note... YAY, NOT SO MANY ZOMBIES! Zook is arguably one, and Redscales briefly brought some to life as a zombie fake-out, but I was happy to see a year where they didn't play a big role. Maybe that also helped the flow? I dunno, but if Redscales HAD killed April after unsuccessful flirting, April would have returned as a zombie and hassled Priscilla with a line like "SOME GRUDGES TRANSCEND DEATH!" It was a dynamic I didn't get to touch on much unfortunately, but oh well.
I imagine Mikey might be one of the more controversial kills, seeing that he killed both Beck and himself. This interesting dynamic I felt worked better, although I worried how it would go over as I wrote it. I imagine Mikey just got fed up with Beck pretty much lording heroic acts over him the whole brawl, and Mikey taking the satisfaction from Zeph seemed in character. Besides, a second later and he would be dead by Zeph claw anyway. He just got fed up with this shit.
Jack made for an interesting show, in that he allowed me to play around with Oceanus a bit. Having Gloria have Osh as a summon pretty much led into the idea of the early fall of the robot and being just a head for so long. Interestingly, Jack didn't integrate any competitors, only assistants, and I thought Park being added would be interesting because she is organic underneath it all. I remember Sheep reminding me of that to make sure I knew she wasn't full robot, and I decided to play with the idea instead. Park was slated to die later in the brawl though, but I used the phrase "walk in the park" at one point and couldn't resist the transition so she got axed earlier. I almost did the idea of "bodyguard without her charge", but Ravage kinda did that two years ago :V
Speaking of Jack godbeast, Peach Tree godbeast was sort of a way of redeeming Impossibear's poor performance and giving Gloria ammo for the final showdown. Perhaps with less impact than regular godbeasts, especially since we had two more, it still served a few purposes like forcing out the Mystery Box and making some characters relevant again. I also wanted a godbeast that isn't ____mass or giant version of guy, and apparently plants are the ZFRP enemy of choice these days :V
I'm off on a tangent again, but there was one dichotomy at the end during the finale. Mac used the power of his allies to win the day, while Gloria used those she had defeated to try and win. It's supposed to be meaningful, like "it's better to build of your friends than your enemies" or something, hence why Gloria's two summons were godbeasts. She pulled on those she defeated while Mac was propped up by those he helped, or rather helped him.
Q: The characters from nowhere, why were they there?
A: There weren't that many this year to be honest. Discounting Gloria summons, we had Barf and Lone Starr, who were killed during the RV scuffle. The RV was meant to be a fake-out as well, trying to look like "Clippy and Widow Maker drive through Manhattan" or "Aevar stuck in the dirt" but actually coming in to play quite early. It also created a nice concealed space for some early action and Barf and Lone Starr just got in the crossfire. They were meant to be just jokes in the Utsuho vs. Marisa fite, evolved into support characters because I liked having Spaceballs chars around, but quickly became dead weight, so killing them off didn't hurt much. I liked having Barf do the scene with Thurg in the Thurg vs. Bubs fite, but other than that they had little point so they were written out.
I already explained the Michelin Man being there and the Peach Tree, although the Peach Tree would have been more obvious had people seen Bravest Warriors. The tree doesn't behave exactly like that in Bravest Warriors, but it is clear it had odd qualities as the stick, and mixing magic allowed me to make it into more than a tiny fruit tree.
No crowd deaths this year, mostly because of little crowd interaction coming up. Shuma and Silence fought in it as a twist though, but I had no point where I thought hurting the crowd would add anything. Besides, they hurt themselves enough during Redscales's song.
Q: Pre-Fite Show, talk about it.
A: Again, I think this year had more point to it than usual, even beating out year 1. Some characters will always awkwardly fit in or contribute little just due to the nature of it, but having Green Kroc and Cutlass bumble about through it was a fun dynamic and having the Musical Alliance form during it was like a plot thread. A lot more of it mattered in the end I think, with very few red herrings. Santos psyching out Ash, Reimu looking at her gohei like it was useless,and a few others showed up, but many at least had small pay-offs. Diptera attacked Ant's monsters, Kela attacked Saxton for being rude, important alliances were formed, Goomy stayed hidden due to the hate, and many more!
The company jokes were fun too, even though I was running dry at one point. I need to be more cynical to corporate America it seems!
Q: Next year?
A: I can't say much about next year yet. I have a few ideas swimming around, and if we do go to Las Vegas, I definitely have a plan or two, but again it's too soon to ask. I will say this year I felt heavily burdened by last year. I felt like I wouldn't live up to it, it would be inferior in comparison or missing those memorable moments. The end result didn't help those feelings either, and I lost motivation at a few points as I moped that I had somehow won. I hope next year I won't be stressing out so much, but I probably will, and hopefully it won't affect the brawl's quality.
Besides, in the end, the Brawl is only as good as everyone else makes it. They give me the Legos to build a grand structure, so until those legos start coming in to place, I can't plan much ahead. All I know is that we'll have an awesome cast again next year, and hopefully a more satisfactory champion.
Hopefully this has all proved interesting in some form. I bet there are tons of things I left out, but for the most part this brawl came together well. No huge hiccups and only a few missed opportunities, so I can only hope next year also comes together so nicely!
So ends my self-indulgent ranting, but now its BRAWL WISHLIST TIME! Here are the characters throughout ZFRP history I have specifically pegged as wanting in the brawl. There are others I'd like to have and I don't think there is anyone I particularly WOULDN'T like to have, but these are guys who make me say "Wouldn't it be so awesome if they joined?"
-Eddie Riggs
-Rain
-Jonesy
-Alex the Raptor
-Morgana
-Josephine
-Pech
-Sarah
-Tenshi
-Reject (yes, my own char, but at this rate he might never get in)
-Father Squid
-Meat Boy
-Tiberius (yes, I know, a dog, but he's one cool pup)
-Octavious/The Dolls
-Starscream
-Lightwing (another of mine, but I don't want to pull her back out just to die)
-Gundog
-Rebecca
-Dr. Grendel
-Ilsaria
-Jewel Man
-Ymir the Tusk
-Biollante
-Celestia
-Joe the Boyga Ant
-This is an incomplete list obviously, just the guys I can think up as I write this at 4 AM.
Like I said, these are characters I wold love to have, but not all the characters I'd like to have, just the top of the list. Sheryl would be nice to have in there just because I love having BARtenders in BAR brawls. There are characters like Optimus Prime or Baltan I'd LIKE to see, but I understand their absence and don't "need" them in. Also, a second shot at the now established Leo might be interestingif just for Edyth angst :V Either way, I can't wait to see the cast of the next year's brawl. I am certain it will be full of pleasant surprises and probably one or two dogs. On a similar note, I am glad Diptera came off as more of a Sheep character, in that she looks like an old lady, but she acts all horrifying so it's not bad to kill her. I had thought when Spy brought her up she would be some old woman oblivious to her creepy nature, with plague and flies following her while she tried to be friendly. I was happily proven wrong!
Anyways, see you next year folks!
Once again, I shall be using the pretentious writing method of pretending I am being interview about the brawl, once more just so my thoughts have a focal point so I may better convey them.
Before I kick off, some numbers. This year we had 46 entrants and 89 images, while last year we had 40 entrants and 83 images. Somehow, having six more entrants ended up with us having 6 more images. I guess the action shots just balanced out that way, since while last year I scrapped many for the sake of time, this year I think I used every image idea I had plus some extras for Goops to draw. The universe works in strange ways...
Q: Why did you choose an advertising theme for this Brawl?
A: Well, I've had this idea in mind for almost a year, maybe longer. Last year I almost had a cute line about a sponsor near the start of the brawl, the joke about the Charmin bears that I used in the pre-show this year. The advertising theme probably grew from there, and it was definitely planned the moment Satan destroyed the holodeck and sent FYM into financial straits.
The FYM money problem was always planned to be solved by the next brawl, with the brief period in between to introduce new things like Whitey. As for how it would effect the brawl itself, the theme was mostly done for the sake of a few jokes and the mystery fiter. Again, I can't tell you how long I intended to use the giant specifically, but I know he was the idea that stuck out amongst the rest. Big ol' guy who bust up things AND has magic plant growing powers? Sounds good to me!
When CKR told me her planned entrants, it pretty much cemented his position as the obvious mystery fiter of choice. Both Giant Green Gunter and Impossibear had ways to play off him, so I already had ideas about the relationship between those three before the brawl started.
Early on I feared people might think the "selling out" joke might actually impact the brawl in a meaningful way, but no one ever seemed to air any grievances. I kept its involvement low as shown, mostly just jokes and the inclusion of Bibendum. Bibendum felt like he could be a mystery fiter, but I decided against it because of his low effectiveness, but still, he had a rare distinction.
FYM rarely has sponsors when I write it, although they seem to crop up commonly in guest writes. However, one of the few times I've written a sponsor it was during Race Yer' Mates when a Michelin slogan came up. Doing the whole big advertising thing, it felt odd to leave out the one real use of it before, and I thought it would be a cute callback. I knew Draco was coming back and he seemed like the dragon to rope the Michelin Man in for a price, so I planned that out to be his inclusion, even if it didn't amount to too much in the end. He did stuff at least, like get popped!
It also allowed me to make a new arena, with two ends to facilitate two different breeds of fiters. The rocky end definitely proved more useful, while the watery end had little to do with it. I just wanted it there in case someone along the lines of Ceadeus or Ogopogo would enter, guys who can fite on land but much better in water. At least it gave Skurvy somewhere to rest his boat.
No mid-brawl commercials though. I think this year had a pretty good flow, while last year I think maybe the pace dipped at points. A commercial might have broken up that pace and the idea didn't really occur to me either. I mostly just used it for snarky corporate jokes in the pre-fite show. In the end, the theme was a way to give the brawl some color outside of the main thing. We've come far from the big flat dirt arenas of the first brawl, so themeless doesnt even feel like an option anymore.
Q: How was the new timetable for the brawl?
A: I think we found the magic formula. I was able to finish the main portion of the brawl before we even hit july, the pre-fite show shortly after, and the art was finished the night before the brawl itself (barring scanning and touch ups). I don't know if the time will work as the brawl continues to grow in size, but I was sick for a decent portion and took many breaks as a result, so maybe a healthy me could rocket through it faster. I do hope on improving my art though, since I felt very self-conscious next to the quality work of the other three. I can do fair enough in smaller fites where I only need to focus on 3-4 pics, but in these big brawls I draw probably at least half the pictures on my own, neccessitating 40 or more pics done in a short period. The reason the title card was a cop-out again this year is because despite the crunch never really hitting, there still wasn't time to draw 46 faces, even though I had tried to start.
I think the voting/sign-ups was a perfect fit too, although voting went longer than planned because I put the wrong date. Still, everyone got to vote who would vote and we got tons of quality effort posts. Which only made it sting more when I for no good reason ended up winning.
Q: So, about the winner...
A: I'm sure I'll grow into it eventually, but for now I'm still seething at the result. I can see how it might be like, an arc or something for Mac Tonight, and it let me pretend JRM entered him into the Brawl all those years ago knowing he had it in him to win, but having to see Gloria go down was heart-wrenching even for me. Gooper definitely deserved the top spot over me for all he's done for the brawl these years, but there is one thing I am glad about Mac winning.
We haven't had a repeat user win so far, so this was me getting put out of the way now so others can win later. I can't predict the whims of the RNG, but I have faith we won't see repeat user wins for at least a few more years, so this saves us later pains. Still, I'd have much preferred almost any other result, with probably only Goomy and a few others seeming worse in my mind.
Mac will be back next year to defend the champion title, and by defend I mean hand it over willingly pretty much. He'll fite and all, but it will be his official last year for certain. The moon-faced mascot shall be hassled no more.
I'll keep most my whining and moaning to myself though. Let's move on to something more interesting.
Q: Secret Fiters!
A: Every year I like to do something new with entrants. Year 2, the lotto, Year 3, a new slot, Year 4, the Secret Fiter. People were always tossing ideas around Chatzy about potential mystery fiters I could use, and many good ideas were thrown around. So, I decided to open the gates so to speak to see what people would throw at me. The fiter ideas ranged from the hilariously odd to the surprisingly scary and I was tempted to allow more than 1 to enter, but I thought it best to stick with the basic 46 so that it would be easier to meet the number and surpass it next year. I'll leave most secret fiters secret for the sake of the users who suggested them, but Bree's idea was hilarious and I am glad the tractor picked it. I am also somewhat glad they died early, because I have the feeling being killed by Edward or Bella might be worse than death by Spider-Pig.
Mac Tonight killing Bella was a relic of an idea I had for whoever got first and last. People often see a character kill someone and suspect that character will be on the chopping block soon, so I decided first place would kill last place in the ultimate psych out. Unfortunately, Mac was first and Bella was last. This made it seem more like I did it as first Mystery vs. first Secret, and since I owned Mac and knew the results, I wasn't sweating bullets anticipating his death. It was my attempt at making the winner seem less inevitable. I had also hoped to pull some tomfoolery with the finalists, but when Skurvy ended up near the end with Mac, Lisa, and Gloria, the characters were kinda set to fite each other a certain way. Alliances and all that.
Q: Why don't you tell us about the entrants?
A: Because we've been talking about other stuff.
Well, like every year, there are characters I wanted and didn't get, characters I got and never knew I wanted, and characters I've always wanted and finally got. Zeph and Draco were two chars I always wanted in a brawl, as well as Santos and pretty much any sarahkin. Shuma's surprise return was definitely a highlight, and the huge vote weight behind him shows that. In the end, he did have the most spots on the tractor, and during the brawl I gave him a pretty big push to acknowledge that. Browny was an unexpected entrant and unfortunately he bombed early, but it was nice to have him since I never even thought of him as a potential entrant after 2012 ended. To go on a case-by-case basis might be a little bland to read, but I think we probably have one of our strongest casts yet, even though some big names aren't present. I think this group might have the most flow, with even some of the out-of-nowhere entrants finding niches or serving roles.
One particularly case I am amused by is Him, Mikey, and Beck. I had anticipated Mega Man and Ronnie both as entrants last year, but they were both replaced by associates, with Him returning after his failed attempt to enter FITE WEEK and fite the two. It's not really a big deal, but it was something that amused me and let me do something during the pre-fite show. There were many character interactions I enjoyed, although some I couldn't pull off. Redscales was going to hound over April, but character placement and the big alliances kept them apart. The two dragons would have been interesting to have fite, but at the same time, both would prioritize other targets first. Draco is hugely anti-mammal and Redscales both had his lecherous nature and alliance to think of. They probably begrudgingly accepted each other's presence, any animosity dwarfed by general distaste for other fiters.
One absence I am surprised I didn't feel was Widow Maker. Shuma's return felt fresh and Rainbow Power kept Rainbow Dash from being a fiter on repeat, but unlike last year where I felt Wids had to return, I guess I was accepting of her absence. She might have been interesting, but I don't think there were any characters besides Tenshi I wished were in the arena for a specific reason, and the only reason I wanted Tenshi was because of a giant Peach Tree being there. Her remark from the audience was pretty sufficient anyway.
Also of note are the two big alliances. We almost had a third big alliance in the form of Haven residents, but Ash's low placement coupled with Beck's good showing and Jack's nature made it seem like it would be strained at best. Maybe if Reject or the Succubi had also joined it would have been formed, but Tallish kept Ash away from Beck so Beck and Jack were left to their own agendas. The two big name alliances that did form, The Warriors of Fite and the Musical Alliance, ended up playing huge roles in the end, mostly because of how the standings came out. The obvious alliance came in the form of Gloria, Sammy, and the ro-bros, but the fact that Browny came back and he and Zeph were pretty much coworkers made him a perfect fit into the group, even if he went down early. The Musical Alliance came about because I noticed how many fiters had music as their weapon, and I briefly considered adding Kela to it because of her rapping as an effort post, but Kela's yarn was her main weapon and the late ranking made her seem a better fit for the end-game girl alliance that formed.
Both alliances were tested too, split up and forced to accommodate both extra attention and members interacting badly. The Musical Alliance was more turbulent due to Beatbox's own agendas, but the impulsiveness of Sammy and Oceanus marred the effectiveness of the Warriors. In the end both paid off pretty well though and made for some interesting groupings and dynamics.
Brief alliances also cropped up, and this year it felt a lot easier to get multiple fiters into one spot. One problem with the brawl is that characters WILL fall into the background, but some big ol' baddies allowed me to remind us they exist. Might have been one reason I felt things flowed better. If you want me to give me thoughts on an individual character, just ask, I had fun with a lot of them this year, although I felt some chars like Draco, Ash, and Sammy got robbed of higher places and could have done more if allowed to live.
As for my own entrants, Tallish was entered this year because of it being our last year in Orvance. I had been tempted to enter him last year as well, with the Hound of Tindalos as an assistant, but decided against it. Also, had I known I would do an advertising theme, I would have saved Yahoo Bot for this year :V I wanted our bartender in the brawl, and this seemed like his last chance to get involved. Mac Tonight was supposed to be my way of ending the tradition so to speak. He pretty much IS the BBB's mascot, but things must be put to rest eventually. Looks like we'll have to wait another year for that. Also, Mac fits the theme as well. I had also considered as entrants: Jaws, Reject, The Borax Kid, Phantomon, and Samurai the Cleric. It pretty much came down to who I thought would be best, and I can use most of them other years if I really wanted to.
Also, my "If I could vote" choices would have been, in no particular order: Draco, Skurvy, Saxton, Shuma, and Zeph. Only Draco I know I would've voted for for sure, the others are just characters I'd be really tempted by. I can't say for sure if I would vote for them, especially since all but Draco were picked by me just now as I looked at the list. A bit of a preference for the old guard is evident, eh?
At the end of this blogpost I think I'll post a list of chars I've wanted in brawls that I can think of and have yet to get. You know, in case you're interested ;D
Q: How did you decide on specific character deaths?
A: Surprisingly this year, I used limb removal a lot less than usual. It was mostly a byproduct of the roster I think, with many character who either would not try to hock off parts or not really able to with what they brought. I also liked having deep wounds over full removal, like Sammy and Saxton both getting their arms wrecked instead of removed. It also felt like many more chars couldn't run with such injuries and those who could didn't face those who would tear them apart. Either way, I like to think it made me be more elaborate in my kill methods, although you know, we had tons of energy sapping this year and power overloads. Zoe and Utsuho died by sap and Shuma and Hypo by overload, with Santos pretty much killed by it too. I just thought it was an interesting way to play with powers, so hopefully it didn't come off repetitive.
The Dufe was an interesting addition, allowing me to make Dr. Deer more "awesome" before his death but more importantly crippling the seemingly indefatigable Ash to make his early death more plausible. Guys got crazy powers and he needed something to take him down a bit to be killed, and even then it was death by electrocution... which also killed Saxton. ANYWAY, Cornwind pitched an idea where Christine charged in to recover the corpse, but I think I accidentally removed the necessity for such before recalling the idea, Ash plopping down into the audience anyway.
On that note... YAY, NOT SO MANY ZOMBIES! Zook is arguably one, and Redscales briefly brought some to life as a zombie fake-out, but I was happy to see a year where they didn't play a big role. Maybe that also helped the flow? I dunno, but if Redscales HAD killed April after unsuccessful flirting, April would have returned as a zombie and hassled Priscilla with a line like "SOME GRUDGES TRANSCEND DEATH!" It was a dynamic I didn't get to touch on much unfortunately, but oh well.
I imagine Mikey might be one of the more controversial kills, seeing that he killed both Beck and himself. This interesting dynamic I felt worked better, although I worried how it would go over as I wrote it. I imagine Mikey just got fed up with Beck pretty much lording heroic acts over him the whole brawl, and Mikey taking the satisfaction from Zeph seemed in character. Besides, a second later and he would be dead by Zeph claw anyway. He just got fed up with this shit.
Jack made for an interesting show, in that he allowed me to play around with Oceanus a bit. Having Gloria have Osh as a summon pretty much led into the idea of the early fall of the robot and being just a head for so long. Interestingly, Jack didn't integrate any competitors, only assistants, and I thought Park being added would be interesting because she is organic underneath it all. I remember Sheep reminding me of that to make sure I knew she wasn't full robot, and I decided to play with the idea instead. Park was slated to die later in the brawl though, but I used the phrase "walk in the park" at one point and couldn't resist the transition so she got axed earlier. I almost did the idea of "bodyguard without her charge", but Ravage kinda did that two years ago :V
Speaking of Jack godbeast, Peach Tree godbeast was sort of a way of redeeming Impossibear's poor performance and giving Gloria ammo for the final showdown. Perhaps with less impact than regular godbeasts, especially since we had two more, it still served a few purposes like forcing out the Mystery Box and making some characters relevant again. I also wanted a godbeast that isn't ____mass or giant version of guy, and apparently plants are the ZFRP enemy of choice these days :V
I'm off on a tangent again, but there was one dichotomy at the end during the finale. Mac used the power of his allies to win the day, while Gloria used those she had defeated to try and win. It's supposed to be meaningful, like "it's better to build of your friends than your enemies" or something, hence why Gloria's two summons were godbeasts. She pulled on those she defeated while Mac was propped up by those he helped, or rather helped him.
Q: The characters from nowhere, why were they there?
A: There weren't that many this year to be honest. Discounting Gloria summons, we had Barf and Lone Starr, who were killed during the RV scuffle. The RV was meant to be a fake-out as well, trying to look like "Clippy and Widow Maker drive through Manhattan" or "Aevar stuck in the dirt" but actually coming in to play quite early. It also created a nice concealed space for some early action and Barf and Lone Starr just got in the crossfire. They were meant to be just jokes in the Utsuho vs. Marisa fite, evolved into support characters because I liked having Spaceballs chars around, but quickly became dead weight, so killing them off didn't hurt much. I liked having Barf do the scene with Thurg in the Thurg vs. Bubs fite, but other than that they had little point so they were written out.
I already explained the Michelin Man being there and the Peach Tree, although the Peach Tree would have been more obvious had people seen Bravest Warriors. The tree doesn't behave exactly like that in Bravest Warriors, but it is clear it had odd qualities as the stick, and mixing magic allowed me to make it into more than a tiny fruit tree.
No crowd deaths this year, mostly because of little crowd interaction coming up. Shuma and Silence fought in it as a twist though, but I had no point where I thought hurting the crowd would add anything. Besides, they hurt themselves enough during Redscales's song.
Q: Pre-Fite Show, talk about it.
A: Again, I think this year had more point to it than usual, even beating out year 1. Some characters will always awkwardly fit in or contribute little just due to the nature of it, but having Green Kroc and Cutlass bumble about through it was a fun dynamic and having the Musical Alliance form during it was like a plot thread. A lot more of it mattered in the end I think, with very few red herrings. Santos psyching out Ash, Reimu looking at her gohei like it was useless,and a few others showed up, but many at least had small pay-offs. Diptera attacked Ant's monsters, Kela attacked Saxton for being rude, important alliances were formed, Goomy stayed hidden due to the hate, and many more!
The company jokes were fun too, even though I was running dry at one point. I need to be more cynical to corporate America it seems!
Q: Next year?
A: I can't say much about next year yet. I have a few ideas swimming around, and if we do go to Las Vegas, I definitely have a plan or two, but again it's too soon to ask. I will say this year I felt heavily burdened by last year. I felt like I wouldn't live up to it, it would be inferior in comparison or missing those memorable moments. The end result didn't help those feelings either, and I lost motivation at a few points as I moped that I had somehow won. I hope next year I won't be stressing out so much, but I probably will, and hopefully it won't affect the brawl's quality.
Besides, in the end, the Brawl is only as good as everyone else makes it. They give me the Legos to build a grand structure, so until those legos start coming in to place, I can't plan much ahead. All I know is that we'll have an awesome cast again next year, and hopefully a more satisfactory champion.
Hopefully this has all proved interesting in some form. I bet there are tons of things I left out, but for the most part this brawl came together well. No huge hiccups and only a few missed opportunities, so I can only hope next year also comes together so nicely!
So ends my self-indulgent ranting, but now its BRAWL WISHLIST TIME! Here are the characters throughout ZFRP history I have specifically pegged as wanting in the brawl. There are others I'd like to have and I don't think there is anyone I particularly WOULDN'T like to have, but these are guys who make me say "Wouldn't it be so awesome if they joined?"
-Eddie Riggs
-Rain
-Jonesy
-Alex the Raptor
-Morgana
-Josephine
-Pech
-Sarah
-Tenshi
-Reject (yes, my own char, but at this rate he might never get in)
-Father Squid
-Meat Boy
-Tiberius (yes, I know, a dog, but he's one cool pup)
-Octavious/The Dolls
-Starscream
-Lightwing (another of mine, but I don't want to pull her back out just to die)
-Gundog
-Rebecca
-Dr. Grendel
-Ilsaria
-Jewel Man
-Ymir the Tusk
-Biollante
-Celestia
-Joe the Boyga Ant
-This is an incomplete list obviously, just the guys I can think up as I write this at 4 AM.
Like I said, these are characters I wold love to have, but not all the characters I'd like to have, just the top of the list. Sheryl would be nice to have in there just because I love having BARtenders in BAR brawls. There are characters like Optimus Prime or Baltan I'd LIKE to see, but I understand their absence and don't "need" them in. Also, a second shot at the now established Leo might be interesting
Anyways, see you next year folks!
Wednesday, April 30, 2014
One Winter's Day
The sky was a moody grey that winter's day, but that meant little to
the small person hidden beneath a canopy of snow-capped trees that had
refused to shed their evergreen leaves. The wispy call of cold wind
blowing past made for a hollow accompaniment to the happy humming of the
man as the constant clatter of wheel against stone added a rhythm to
his joyful tune.
He was dressed in a mishmash of clothing. At first glance, you would be forgiven for mistaking him for a raggamoffyn, if a bit too small to be a cloth golem. But if one were to look closely, they would find that his rags were in fact valuable fabrics from the many corners of the continent. The scarf that bounced on the wind was not for warmth, but to show his trading prowess with a nomadic desert people from the south. His boots were stiff and made of the leathery skin of a now extinct breed of adamantoise. But perhaps the item that spoke most loudly for his wealth was what was bouncing in the wooden wheelbarrow he pulled behind him. A fat pile of juicy red berries jostled about in the wagon, their positioning seeming precarious but they, in fact, were perfectly stacked to avoid even a single fruit popping out on the uneven road.
The man let out a hearty laugh, his reddened cheeks clearly tinted from mirth rather than from frostbite. "Those Smurfs have no idea how much humans will pay for a wagon of these babies!" He laughed on as he continued through the forest path, unaware that the grey sky was suddenly stung with a plethora of colors that would make an aurora same tame in comparison. All he could see above him was the white coat of winter, and the sudden tingling surge of energy that entered his body was attributed quickly to his high spirits.
It wasn't until he heard an unearthly snarl that he silenced his joyful laughter. He wasn't surprised that a creature in the woods would want to pilfer what seemed like easy prey, especially since no beast would take such an oddly dressed gnome seriously. However, this snarl was unlike any he had heard before. The sound seemed to twist his eardrums and distort how all the rest of the world entered his mind. He knew he would not be safe in the middle of the road, and he began to pull his cart to the side. A nearby burrow caught his attention, most likely the den of something that would be hibernating in the winter and thus would not bother him if he stayed quiet. But before he could pull of the road completely, he heard another noise.
A whimper, and the soft slap of bare feet against hard stone.
The gnome could hear the sobs and made out they were feminine, and his mind immediately raced to all the succcubi and dopplegangers he had been warned about by those who frequent the northern woods, but the Smurf Village he had just traded with was well out of their usual domain. The time he spent pondering this let the sound grow closer, and soon it became apparent that the sound was truly tinted with sadness rather than malice. A small girl ran into view, her feet red and cracked from running and her eyes matching them from the tears that were streaming down.
The gnome had never been one for children, but he could not ignore the girl as she began running closer, especially since another snarl came louder from the forest. He steps back on the road to try and approach the girl, but she is quick to make the first move. She slams her body into his side, despite the fact that the two were about the same size. Her tears begin staining the Bowmont wool shirt as she blubbered out a desperate plea between sniffles and sobs.
"Mah mother! Dey killed mah momma! Dey... Dey... Dey..." she tries to speak in between snorting up snot, but as the ear-twisting growl of the unknown creature grows closer, the gnome pulls her off the road and towards the den.
"We can worry about the specifics later, lassy. We gotta get off this road before whatever's making that awful sound comes to make a snack a us."
"Dey... Dey got a... beast. Like a dog, but meaner! Oh no.. oh no no no..."
"Keep it together little one, just help me get this cart in this cave."
The gnome grabs the handles of the wagon and starts slowly pulling it towards the den, but the young girl seems to be too lost in her own tears to help. That is, until a growl that traveled up her spine shot her into action. She begins to push from behind, helping the cart make it over the bumpy edge of the road and into the gutters where the den lie. However, as they moved into the darkness of the cave, the gnome smashes his foot into a jutting crystal, causing him to yelp in pain. The young girl panics, letting go of the cart and causing it to tip over on its side, spilling its contents all over the cave floor.
The soft squishes of broken berries are drowned out by the gnome trying to hold back his seething rage. His cheeks were red from mirth before, but now they were as dark as blood from his anger. The girl's sobbing grows louder, and she blubbers as she tries to scrape up any Smurf berries that seemed salvageable. The gnome fumes, clenching his fists and twisting his face to the point its features seemed lost in his beard and scarf, but the situation was too dire for him to blow his stack.
"Ah... Ah... Ah'm so sorry mister... Ah'll help... don't worry... it's fine..." Her voice quivered with even more fear now, for it seemed she had escaped one problem only to cause another. The gnome finally manages to calm down, closing his eyes and putting his arms rigidly to his side. When he speaks, it is with a flat tone that betrays no emotion.
"It's alright. Don't worry about it. Just stay quiet til that thing passes."
He sits down on the ground, scraping against another one of the crystals in the cave. The den seemed to be studded with them, making its likelihood as the winter home of a sleeping creature much less likely. The faint light pouring in from outside bounced around the cave's crystals, tinting it a dull purple that showed the worried face of the girl. She could not silence her weeps and sobs, and the anger he had suppressed was beginning to resurge. The snarls of the girl's pursuer suddenly become roars, and it was clear that whatever had been chasing her was now on the path outside. No footsteps could be heard, but the cave around them seemed to bend and undulate slightly, only enough to be noticed but not felt.
He realized he was dealing with something unusual, something not from this realm. The gnome reaches for one of the crystals and snaps it off with a hard kick-and-pull maneuver. The girl yelps from the sound, and a muted hush from the gnome causes her to leap back a little. Pulling a small silver implement from his pocket, the gnome begins etching symbols into the crystal.
"What are you doing?" The girl manages to gasp out, only for the gnome to shoot her an angry look for talking. Still, he responds.
"Carving runes. I don't know what you got chasing you, but it's gonna take crazy magic and a lot of luck to get it off our tails."
"Ah can help with that," the girl sputters, as she points her hand at the crystal and manages to briefly quiet herself. Small green sparks crackle off her fingertips, but no magic comes forth. Frustrated, she repeats the maneuver over and over. The gnome pushes her hands away to try and stop her from creating the easily seen green light, but the magic finally fires off, shooting into the gnome's hand and causing him to drop his tool. The tool clattering on the floor echoes throughout the cave, and suddenly a sound like a strong gust of wind mixed with the gasping of a choking man rushes into the ears of the two. The girl at first was happy she managed to perform the spell, but the sound and the sudden anger of the gnome caused her to begin her hysterics again.
The gnome pulls at his face in frustration. He had finished carving the runes, but whatever magic she did on him made him feel no different, except a bit angrier. He couldn't revel in the anger now though, as the creature outside could be heard breathing raspily. It wouldn't be hard for it to notice the cart trail into the cave, and the sobbing of the young girl would be a dead giveaway if it got any closer. Thinking quickly, he leans in close to the girl.
"Hey kid..."
"Kalisha... Mah name's Kalisha..." she manages to say defiantly, her sad face turning pouty after being called a child.
"Kalisha then... My name's Tallish. I'm a gnome, so I know all kinds of gnomish runes. Now..." he whispers, as he quietly pulls of his scarf, "I'm gonna write some runes on this that should make it so this beast can't see ya. If you can stay quiet, you'll be safe from it." Tallish pulls up one of the berry's rinds and begins smearing its juice on his scarf. He did not actually have any runes that could protect her from this ethereal beast, so he scrawled nonsense shapes on it, as indicated by the fact that the false runes ran instead of keeping their form. The juice began to seep into the fabric, dying most of the primarily yellow scarf a deep red. Kalisha seemed to be falling for it though, quieting down as she watched his hurried scrawling.
A wisp of green air flowed in through the cave entrance, dancing in the air like it had a mind of its own. It was right outside the cave, but it had not entered yet.
"Quick! Put it on." Tallish hands the cloth over to Kalisha, but rather than twisting it around her neck, she ties it around her head, hiding her hair beneath it.
"I guess that's one way ta do it..."
Given the false confidence of the runic headdress, Kalisha quiets down. The young girl's eyes dart from the cave entrance to Tallish anxiously. The gnome clutched the crystal he had carved into in one hand, watching the cave entrance exclusively.
"Ah'll pay ya back for those berries..." Kalisha says without thinking, her mind clear of the panic but not still not able to think clearly.
"Don't worry about it..." Tallish says, waving his free hand dismissively at her. A muzzle pokes in through the cave entrances, sniffing in the air and causing the space it was yanked from to twist and churn. The gnome's hands were sweating, but his grip on the crystal was tight enough to cut into his palm.
"Let's just hope this works..." Tallish mutters as he lunges towards the cave's entrance. Kalisha yelps as Tallish and the beast roar at each other. The gnome jams the crystal forward, his body glimmering green as the crystal meets the nose of the Hound...
He was dressed in a mishmash of clothing. At first glance, you would be forgiven for mistaking him for a raggamoffyn, if a bit too small to be a cloth golem. But if one were to look closely, they would find that his rags were in fact valuable fabrics from the many corners of the continent. The scarf that bounced on the wind was not for warmth, but to show his trading prowess with a nomadic desert people from the south. His boots were stiff and made of the leathery skin of a now extinct breed of adamantoise. But perhaps the item that spoke most loudly for his wealth was what was bouncing in the wooden wheelbarrow he pulled behind him. A fat pile of juicy red berries jostled about in the wagon, their positioning seeming precarious but they, in fact, were perfectly stacked to avoid even a single fruit popping out on the uneven road.
The man let out a hearty laugh, his reddened cheeks clearly tinted from mirth rather than from frostbite. "Those Smurfs have no idea how much humans will pay for a wagon of these babies!" He laughed on as he continued through the forest path, unaware that the grey sky was suddenly stung with a plethora of colors that would make an aurora same tame in comparison. All he could see above him was the white coat of winter, and the sudden tingling surge of energy that entered his body was attributed quickly to his high spirits.
It wasn't until he heard an unearthly snarl that he silenced his joyful laughter. He wasn't surprised that a creature in the woods would want to pilfer what seemed like easy prey, especially since no beast would take such an oddly dressed gnome seriously. However, this snarl was unlike any he had heard before. The sound seemed to twist his eardrums and distort how all the rest of the world entered his mind. He knew he would not be safe in the middle of the road, and he began to pull his cart to the side. A nearby burrow caught his attention, most likely the den of something that would be hibernating in the winter and thus would not bother him if he stayed quiet. But before he could pull of the road completely, he heard another noise.
A whimper, and the soft slap of bare feet against hard stone.
The gnome could hear the sobs and made out they were feminine, and his mind immediately raced to all the succcubi and dopplegangers he had been warned about by those who frequent the northern woods, but the Smurf Village he had just traded with was well out of their usual domain. The time he spent pondering this let the sound grow closer, and soon it became apparent that the sound was truly tinted with sadness rather than malice. A small girl ran into view, her feet red and cracked from running and her eyes matching them from the tears that were streaming down.
The gnome had never been one for children, but he could not ignore the girl as she began running closer, especially since another snarl came louder from the forest. He steps back on the road to try and approach the girl, but she is quick to make the first move. She slams her body into his side, despite the fact that the two were about the same size. Her tears begin staining the Bowmont wool shirt as she blubbered out a desperate plea between sniffles and sobs.
"Mah mother! Dey killed mah momma! Dey... Dey... Dey..." she tries to speak in between snorting up snot, but as the ear-twisting growl of the unknown creature grows closer, the gnome pulls her off the road and towards the den.
"We can worry about the specifics later, lassy. We gotta get off this road before whatever's making that awful sound comes to make a snack a us."
"Dey... Dey got a... beast. Like a dog, but meaner! Oh no.. oh no no no..."
"Keep it together little one, just help me get this cart in this cave."
The gnome grabs the handles of the wagon and starts slowly pulling it towards the den, but the young girl seems to be too lost in her own tears to help. That is, until a growl that traveled up her spine shot her into action. She begins to push from behind, helping the cart make it over the bumpy edge of the road and into the gutters where the den lie. However, as they moved into the darkness of the cave, the gnome smashes his foot into a jutting crystal, causing him to yelp in pain. The young girl panics, letting go of the cart and causing it to tip over on its side, spilling its contents all over the cave floor.
The soft squishes of broken berries are drowned out by the gnome trying to hold back his seething rage. His cheeks were red from mirth before, but now they were as dark as blood from his anger. The girl's sobbing grows louder, and she blubbers as she tries to scrape up any Smurf berries that seemed salvageable. The gnome fumes, clenching his fists and twisting his face to the point its features seemed lost in his beard and scarf, but the situation was too dire for him to blow his stack.
"Ah... Ah... Ah'm so sorry mister... Ah'll help... don't worry... it's fine..." Her voice quivered with even more fear now, for it seemed she had escaped one problem only to cause another. The gnome finally manages to calm down, closing his eyes and putting his arms rigidly to his side. When he speaks, it is with a flat tone that betrays no emotion.
"It's alright. Don't worry about it. Just stay quiet til that thing passes."
He sits down on the ground, scraping against another one of the crystals in the cave. The den seemed to be studded with them, making its likelihood as the winter home of a sleeping creature much less likely. The faint light pouring in from outside bounced around the cave's crystals, tinting it a dull purple that showed the worried face of the girl. She could not silence her weeps and sobs, and the anger he had suppressed was beginning to resurge. The snarls of the girl's pursuer suddenly become roars, and it was clear that whatever had been chasing her was now on the path outside. No footsteps could be heard, but the cave around them seemed to bend and undulate slightly, only enough to be noticed but not felt.
He realized he was dealing with something unusual, something not from this realm. The gnome reaches for one of the crystals and snaps it off with a hard kick-and-pull maneuver. The girl yelps from the sound, and a muted hush from the gnome causes her to leap back a little. Pulling a small silver implement from his pocket, the gnome begins etching symbols into the crystal.
"What are you doing?" The girl manages to gasp out, only for the gnome to shoot her an angry look for talking. Still, he responds.
"Carving runes. I don't know what you got chasing you, but it's gonna take crazy magic and a lot of luck to get it off our tails."
"Ah can help with that," the girl sputters, as she points her hand at the crystal and manages to briefly quiet herself. Small green sparks crackle off her fingertips, but no magic comes forth. Frustrated, she repeats the maneuver over and over. The gnome pushes her hands away to try and stop her from creating the easily seen green light, but the magic finally fires off, shooting into the gnome's hand and causing him to drop his tool. The tool clattering on the floor echoes throughout the cave, and suddenly a sound like a strong gust of wind mixed with the gasping of a choking man rushes into the ears of the two. The girl at first was happy she managed to perform the spell, but the sound and the sudden anger of the gnome caused her to begin her hysterics again.
The gnome pulls at his face in frustration. He had finished carving the runes, but whatever magic she did on him made him feel no different, except a bit angrier. He couldn't revel in the anger now though, as the creature outside could be heard breathing raspily. It wouldn't be hard for it to notice the cart trail into the cave, and the sobbing of the young girl would be a dead giveaway if it got any closer. Thinking quickly, he leans in close to the girl.
"Hey kid..."
"Kalisha... Mah name's Kalisha..." she manages to say defiantly, her sad face turning pouty after being called a child.
"Kalisha then... My name's Tallish. I'm a gnome, so I know all kinds of gnomish runes. Now..." he whispers, as he quietly pulls of his scarf, "I'm gonna write some runes on this that should make it so this beast can't see ya. If you can stay quiet, you'll be safe from it." Tallish pulls up one of the berry's rinds and begins smearing its juice on his scarf. He did not actually have any runes that could protect her from this ethereal beast, so he scrawled nonsense shapes on it, as indicated by the fact that the false runes ran instead of keeping their form. The juice began to seep into the fabric, dying most of the primarily yellow scarf a deep red. Kalisha seemed to be falling for it though, quieting down as she watched his hurried scrawling.
A wisp of green air flowed in through the cave entrance, dancing in the air like it had a mind of its own. It was right outside the cave, but it had not entered yet.
"Quick! Put it on." Tallish hands the cloth over to Kalisha, but rather than twisting it around her neck, she ties it around her head, hiding her hair beneath it.
"I guess that's one way ta do it..."
Given the false confidence of the runic headdress, Kalisha quiets down. The young girl's eyes dart from the cave entrance to Tallish anxiously. The gnome clutched the crystal he had carved into in one hand, watching the cave entrance exclusively.
"Ah'll pay ya back for those berries..." Kalisha says without thinking, her mind clear of the panic but not still not able to think clearly.
"Don't worry about it..." Tallish says, waving his free hand dismissively at her. A muzzle pokes in through the cave entrances, sniffing in the air and causing the space it was yanked from to twist and churn. The gnome's hands were sweating, but his grip on the crystal was tight enough to cut into his palm.
"Let's just hope this works..." Tallish mutters as he lunges towards the cave's entrance. Kalisha yelps as Tallish and the beast roar at each other. The gnome jams the crystal forward, his body glimmering green as the crystal meets the nose of the Hound...
Wednesday, April 16, 2014
Before the Spirits
It should come as no surprise really that a face that appears in brick
walls would use one of those old cell phones that were the size of a
brick. When he tossed it down, the heavy telephone smashed down on
Tut-Tut’s head, sending up a cloud of sand and dust as it squished the
mummified dodo’s head in. It did not have the kind of impact of a skull
cracking though, more like a blanket with a lot of air under it being
pressed down. The temporary time spirit staggered a bit… and then
staggered a bit again, and again, and again. An almost infinite time
loop of staggering occurs, but soon the little guy’s lights are out, and
the confused attempts at undoing the damage to his head cease.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...........
"WAKE UP TIME SPIRIT"
The eyes of the tiny mummy crack open, light flooding in and forcing him to shut them again. It was not the sterile light of electricity, nor was it the dim glow of a torch. It was a light as brilliant as a sun, and for all rights it should have blinded him, and had he been a mere mortal, he probably would have been.
Tut-Tut ventures to open his eyes again, and in doing so sees the source of the glow. He was no longer in the labyrinth with WALL!! and Meat Boy, but the area around him still had the ancient architecture one would expect from a ruin. However, this place had glowing marble columns and a ceiling that swirled into the cosmos. Around the perimeter of the room were many faces, very few familiar to the little mummy but their descriptions from his employer filling in the blanks. These were the Spirits. A living sewer pipe belched waste near to him, it's grotesque body somehow odorless in these halls. A being made of storms and lightning flickered in and out of view as its body flashed with brilliant light. Behind him, Tut-Tut could make out the Destroyers: strange titan like beings who serve as the fear that hangs over any spirit's head if they fail to do their job. The Time Destroyer was present this day.
As his eyes grew more accustomed to the light, he made out the spirit that was floating next to him, a face quite familiar to him. The Death Spirit: Phantomon. No doubt the Digimon had brought him here following his death in the arena, but the ghost seemed to be giving Tut-Tut no special treatment. Phantomon would not even look at the mummy as it scrambled to its feet, but when Tut-Tut finally looked towards the front of the room, he saw why.
Tut-Tut had only heard his voice once before, so he could not recognize it at first. The Spirits that control the universe were beings of immense power, and although the Destroyers were created to keep them in line, there had to be someone to regulate the Spirits and create Destroyers. At the front of the room stood a beast on a thousand legs, with a cobra like body that stretched far into the cosmic ceiling. On its frill was a thousand faces, and hundreds of them were staring directly at the tiny Time Spirit.
Tut-Tut fell backwards from shock, but Phantomon's arm was quick to catch him. The mummy trembled, the sight of the Ultra Spirit overwhelming the insignificant little creature that stood before it. When the Ultra Spirit spoke, five hundred mouths bellowed forth in unison, sending shivers down even the most hardened Spirit's spines.
"TIME SPIRIT, YOU CONTINUE TO DISAPPOINT."
Tut-Tut sputtered to try and respond, but he was drowned out by more of the Ultra Spirit's bellowing.
"YOU FAIL TO MAINTAIN THE TIMELINE. YOU DIE WITH NO PLANS FOR REVIVAL. THE DEATH SPIRIT CANNOT FERRY YOU BACK WITHOUT REASON, TIME SPIRIT."
Tut-Tut's bandages are soaked as he is brought to tears. The words pain him to hear both physically and emotionally, and standing behind him was the Time Destroyer, a being specifically made to eradicate spirits from existence if they fail to do their job or step out of line. The Ultra Spirit continued on as if it could not see Tut-Tut's distress.
"YOUR PREDECESSOR SEEMED FOOLISH TO PASS ON HIS POWER TO YOU...
BUT WE CAN SEE POTENTIAL IN YOU."
The words barely registered in Tut-Tut's mind, and even when they did, he could not collect himself. A second chance?
"YOU ARE MORE EFFICIENT THAN YOUR PREDECESSOR, BUT LACK HIS WILLINGNESS TO DO WHAT MUST BE DONE. YOU MUST BE WILLING TO DUE WHATEVER IT TAKES TO PRESERVE THE TIMELINE, TIME SPIRIT. PROVE YOUR WORTH. WE DO NOT OFTEN GIVE SECOND CHANCES, AND YOU KNOW WHAT WILL HAPPEN IF YOU FAIL."
The Time Destroyer shifts its weight behind Tut-Tut, causing the scared mummy to fall forward. He quickly bows repeatedly to the Ultra Spirit, frantically thanking it between mournful gasps. Tut-Tut would be spared, but the uneasy Time Spirit could no longer ignore the more brutal aspects of keeping the timeline in check. Phantomon payed his respects to the Ultra Spirit and dragged the crying mummy away, the strange council of Spirits disappearing behind him. As they floated through the nothingness, Phantomon spoke without looking at the mummy as it gradually calmed down.
"Killing is not easy Tut-Tut, and I cannot say it will get easier the more you do it. But death is necessary. You can get others to do it for you, but in the end, you must keep the timeline safe, no matter what it takes. If you fail to make use of the second chance the Ultra Spirit granted you, the Time Destroyer will be the least of your worries."
"I...I... I don't want to be Time Spirit anymore. I'm giving it back to Jumpropeman..."
"The only reason the Ultra Spirit spared you is because he prefers you to Jumpropeman. I would not risk angering it by giving the Jingle Specter back its powers. Besides, I am sure it will be easier for you now. That computer Jumpropeman had made for you should help."
"I don't know Phantomon... This is bigger than I ever thought... How do you do it?"
"With a hollow heart Tut-Tut... with a hollow heart."
Tut-Tut did not have time to ask Phantomon what he meant. A puttering RV bobbed into view in front of them, and they floated through the side of it, avoiding even Jumpropeman's detection. The body of the mummy was placed on a table, in surprisingly good condition for having been dead for almost 6 months.
"Goodbye Tut-Tut, and remember, you are not alone."
Phantomon lets go of Tut-Tut, and the mummy swirls back into his corpse, his mind going blank as it ties back with the corporeal brain and body...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Alright Sneferu, I dig Mummy's Curses as much as you, but as cool as it is to rapidly age a guy, that's when you cross the line into my domain."
Voices. He hadn't heard voices in years. He hadn't heard in years either. Something was going on, but trapped in his sarcophagus, he could not make out more than just the muffled sounds of some sort of conflict. Pained groans came from somewhere, and a the sound of a bell ringing was shrill and painful even behind the door of the coffin. After the bell echoed, the sounds of the groans ceased, punctuated by what sounded like crumbling.
"We're done here. We need to do something about these Egyptians, Hatch-o-Hatch, they are far too close to the Sands of Time and I am tired of getting called out here to quell their mischief."
A different voice started this time, a rather high pitch, an accented one with an air of false sophistication.
"Do not worry sir, I can get right on that."
"Yeah, sure buddy, just like you were going to get on debugging the Tester unit and handling the mercenary salaries."
The high-pitched voice grunts in disapproval, but after an exasperated sigh from the first voice, they seem to both disappear. Still locked within his sarcophagus, he had no idea what had just transpired, or why he had awoken, but suddenly, his coffin was lifted up and jostled around. He let out a peep of terror, his mouth working for the first time in centuries. Suddenly, the sarcophagus clattered to the ground, and his body spilled out.
The light in the tomb was dim, and he had no idea what was going on in it. He saw the crumpled body of what had once been Sneferu, but before he could figure out what happened, a burlap sack was thrown over his head. He began squawking, but his vocalizations slowly shifted into words.
"HELP! HELP!" He had never spoken before, but the words seemed to come naturally to him. His thoughts were no longer locked in his head, and he was able to freely speak them for all to hear. Right now, it seemed like only one person was there to hear them, and he was clearly not someone who wished to help him.
The thing trying to put a burlap sack over his head was not human or animal. It's body had the shape and appearance of an overweight soft-boiled egg, and it was wrapped in a vest with around a hundred pockets. Peering out of these pockets were snakes of all kinds, many hissing as their keeper struggled to capture the loud mummy. The sack had in it already many items of gold and silver, and the bespectacled face of the strange egg man was curled in a nervous and angry scowl. The urgency of his motions was explained when a silvery blue ghost came through the wall of the tomb.
"Hatch-o-Hatch what's the hold- Damnit Hatch!" The ghost rang its bell, and suddenly time stopped around the egg creature. "I can't take you anywhere... You greedy little egg."
Not waiting to see what was going on, he scrambled away again, stumbling as it found its legs wrapped into strange nubs. It fluttered what were once it wings, but now that were contorted into strange arms. He had no idea what was happening, but his running caught the eye of the ghost.
"Hey little fella, look at you! You're the funkiest mummy I've ever seen. You supposed to be some kind of bird?"
"I'm a... a dodo." He says, still unused to the ability to speak.
"Look at that, old Sneferu's Curse gave his menagerie some of his magic. Well I got some bad news dodo, but your master is history, or I guess, history again. Double dead, if you will. And if you hadn't noticed, you're dead too."
He looked down at his body, and it all began to click. Sitting down in a way his old body never could, he began to take it all in, and he started crying.
"Oh geeze, uh... Didn't mean to hit you with it like that... Look, Dodo, uh... How 'bout we get you out of this dump? I think I know what will cheer you up (after I read up on Egypt and Dodos of course...)."
The ghost lifted him up, and was prepared to ring his bell when he spared a look back at the frozen body of the egg man.
"Consider this your pink slip, Hatch-o-Hatch." Time unfroze around the egg as the ghost teleported away with the Dodo, and in the darkness of the tomb, Hatch-o-Hatch realized where his greed and laziness had got him...
The dodo had no idea what was going on around him, but he was taking it surprisingly well considering. The ghost noticed it, surprised at how quickly it was calming down and growing accustomed to its strange new situation.
"Got a name there, Dodo?" it asked.
He pondered for a minute, but nothing came to mind. He shook his head no, unable to remember much of his life before death. He was still a bit surprised he was dead in the first place.
"Well, I'm gonna call you... Tut-Tut. It's like dodo, but with a mummy sorta name. Sound good?"
Tut-Tut nodded. He wasn't paying much attention anyway, instead looking at the strange swirling time floe around him as they traveled to their destination.
"Good! Well I'm the Jingle Specter, or you can call me Jumpropeman. Either works, but one certainly sounds better, right? I'm a Time Spirit, I go around fixing time and stuff. Your owner Sneferu was tampering with it while using his magic to curse tomb raiders, so I had to fix him up. Didn't expect his animals to be alive again too."
Jumpropeman continued talking, seemingly happy to have found a new person to listen to him. Tut-Tut's willingness to listen to JRM's ranting would prove to be his greatest asset, for as Jumpropeman went through new candidates for assistants after ditching Hatch-o-Hatch, he always found himself thinking aloud towards the little mummy. Tut-Tut slowly grew into the role as assistant, and despite his unease with his mummified body and the ever present shock of the world of being a Time Spirit's assistant, Tut-Tut proved to be the perfect anchor to JRM's wildness.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...........
"Wake up Tut-Tut."
The eyes of the tiny mummy crack open, light flooding in and forcing him to shut them again. This time it was the sterile light of electricity, and the faint shadow of a memory floats away from his mind as he leaves his dreams and reenters our world. When his eyes opened, he was greeted by three huge smiles: the near toothless and slightly slanted grin of Whitey, the long green bar of a grin of Mr. Chips, and the biggest of all: Jumpropeman's massive black smile. As soon as the mummy's eyes were open, he was scooped up in a hug by the Jingle Specter.
"TUT-TUT'S BACK BABY!"
The three all begin celebrating and cheering, with Tut-Tut still trying to adjust his mind to the setting. He was alive again, and back with his friends. In the back of his mind the Ultra Spirit's order and Phantomon's words still echoed, but as Jumpropeman pulled him over to some rather old Ful Medames and tea, Tut-Tut's mind was pulled back to reality.
When Jumpropeman spoke, it seemed to echo an earlier time.
"Eat up there buddy, let's try and forget all that bad stuff with some treats!"
He couldn't eat it that first time all those years ago, and he still couldn't it now, but Tut-Tut knew what it meant. The mummy pulled JRM in for a hug, tearing up once more, just happy to be back and alive again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...........
"WAKE UP TIME SPIRIT"
The eyes of the tiny mummy crack open, light flooding in and forcing him to shut them again. It was not the sterile light of electricity, nor was it the dim glow of a torch. It was a light as brilliant as a sun, and for all rights it should have blinded him, and had he been a mere mortal, he probably would have been.
Tut-Tut ventures to open his eyes again, and in doing so sees the source of the glow. He was no longer in the labyrinth with WALL!! and Meat Boy, but the area around him still had the ancient architecture one would expect from a ruin. However, this place had glowing marble columns and a ceiling that swirled into the cosmos. Around the perimeter of the room were many faces, very few familiar to the little mummy but their descriptions from his employer filling in the blanks. These were the Spirits. A living sewer pipe belched waste near to him, it's grotesque body somehow odorless in these halls. A being made of storms and lightning flickered in and out of view as its body flashed with brilliant light. Behind him, Tut-Tut could make out the Destroyers: strange titan like beings who serve as the fear that hangs over any spirit's head if they fail to do their job. The Time Destroyer was present this day.
As his eyes grew more accustomed to the light, he made out the spirit that was floating next to him, a face quite familiar to him. The Death Spirit: Phantomon. No doubt the Digimon had brought him here following his death in the arena, but the ghost seemed to be giving Tut-Tut no special treatment. Phantomon would not even look at the mummy as it scrambled to its feet, but when Tut-Tut finally looked towards the front of the room, he saw why.
Tut-Tut had only heard his voice once before, so he could not recognize it at first. The Spirits that control the universe were beings of immense power, and although the Destroyers were created to keep them in line, there had to be someone to regulate the Spirits and create Destroyers. At the front of the room stood a beast on a thousand legs, with a cobra like body that stretched far into the cosmic ceiling. On its frill was a thousand faces, and hundreds of them were staring directly at the tiny Time Spirit.
Tut-Tut fell backwards from shock, but Phantomon's arm was quick to catch him. The mummy trembled, the sight of the Ultra Spirit overwhelming the insignificant little creature that stood before it. When the Ultra Spirit spoke, five hundred mouths bellowed forth in unison, sending shivers down even the most hardened Spirit's spines.
"TIME SPIRIT, YOU CONTINUE TO DISAPPOINT."
Tut-Tut sputtered to try and respond, but he was drowned out by more of the Ultra Spirit's bellowing.
"YOU FAIL TO MAINTAIN THE TIMELINE. YOU DIE WITH NO PLANS FOR REVIVAL. THE DEATH SPIRIT CANNOT FERRY YOU BACK WITHOUT REASON, TIME SPIRIT."
Tut-Tut's bandages are soaked as he is brought to tears. The words pain him to hear both physically and emotionally, and standing behind him was the Time Destroyer, a being specifically made to eradicate spirits from existence if they fail to do their job or step out of line. The Ultra Spirit continued on as if it could not see Tut-Tut's distress.
"YOUR PREDECESSOR SEEMED FOOLISH TO PASS ON HIS POWER TO YOU...
BUT WE CAN SEE POTENTIAL IN YOU."
The words barely registered in Tut-Tut's mind, and even when they did, he could not collect himself. A second chance?
"YOU ARE MORE EFFICIENT THAN YOUR PREDECESSOR, BUT LACK HIS WILLINGNESS TO DO WHAT MUST BE DONE. YOU MUST BE WILLING TO DUE WHATEVER IT TAKES TO PRESERVE THE TIMELINE, TIME SPIRIT. PROVE YOUR WORTH. WE DO NOT OFTEN GIVE SECOND CHANCES, AND YOU KNOW WHAT WILL HAPPEN IF YOU FAIL."
The Time Destroyer shifts its weight behind Tut-Tut, causing the scared mummy to fall forward. He quickly bows repeatedly to the Ultra Spirit, frantically thanking it between mournful gasps. Tut-Tut would be spared, but the uneasy Time Spirit could no longer ignore the more brutal aspects of keeping the timeline in check. Phantomon payed his respects to the Ultra Spirit and dragged the crying mummy away, the strange council of Spirits disappearing behind him. As they floated through the nothingness, Phantomon spoke without looking at the mummy as it gradually calmed down.
"Killing is not easy Tut-Tut, and I cannot say it will get easier the more you do it. But death is necessary. You can get others to do it for you, but in the end, you must keep the timeline safe, no matter what it takes. If you fail to make use of the second chance the Ultra Spirit granted you, the Time Destroyer will be the least of your worries."
"I...I... I don't want to be Time Spirit anymore. I'm giving it back to Jumpropeman..."
"The only reason the Ultra Spirit spared you is because he prefers you to Jumpropeman. I would not risk angering it by giving the Jingle Specter back its powers. Besides, I am sure it will be easier for you now. That computer Jumpropeman had made for you should help."
"I don't know Phantomon... This is bigger than I ever thought... How do you do it?"
"With a hollow heart Tut-Tut... with a hollow heart."
Tut-Tut did not have time to ask Phantomon what he meant. A puttering RV bobbed into view in front of them, and they floated through the side of it, avoiding even Jumpropeman's detection. The body of the mummy was placed on a table, in surprisingly good condition for having been dead for almost 6 months.
"Goodbye Tut-Tut, and remember, you are not alone."
Phantomon lets go of Tut-Tut, and the mummy swirls back into his corpse, his mind going blank as it ties back with the corporeal brain and body...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Alright Sneferu, I dig Mummy's Curses as much as you, but as cool as it is to rapidly age a guy, that's when you cross the line into my domain."
Voices. He hadn't heard voices in years. He hadn't heard in years either. Something was going on, but trapped in his sarcophagus, he could not make out more than just the muffled sounds of some sort of conflict. Pained groans came from somewhere, and a the sound of a bell ringing was shrill and painful even behind the door of the coffin. After the bell echoed, the sounds of the groans ceased, punctuated by what sounded like crumbling.
"We're done here. We need to do something about these Egyptians, Hatch-o-Hatch, they are far too close to the Sands of Time and I am tired of getting called out here to quell their mischief."
A different voice started this time, a rather high pitch, an accented one with an air of false sophistication.
"Do not worry sir, I can get right on that."
"Yeah, sure buddy, just like you were going to get on debugging the Tester unit and handling the mercenary salaries."
The high-pitched voice grunts in disapproval, but after an exasperated sigh from the first voice, they seem to both disappear. Still locked within his sarcophagus, he had no idea what had just transpired, or why he had awoken, but suddenly, his coffin was lifted up and jostled around. He let out a peep of terror, his mouth working for the first time in centuries. Suddenly, the sarcophagus clattered to the ground, and his body spilled out.
The light in the tomb was dim, and he had no idea what was going on in it. He saw the crumpled body of what had once been Sneferu, but before he could figure out what happened, a burlap sack was thrown over his head. He began squawking, but his vocalizations slowly shifted into words.
"HELP! HELP!" He had never spoken before, but the words seemed to come naturally to him. His thoughts were no longer locked in his head, and he was able to freely speak them for all to hear. Right now, it seemed like only one person was there to hear them, and he was clearly not someone who wished to help him.
The thing trying to put a burlap sack over his head was not human or animal. It's body had the shape and appearance of an overweight soft-boiled egg, and it was wrapped in a vest with around a hundred pockets. Peering out of these pockets were snakes of all kinds, many hissing as their keeper struggled to capture the loud mummy. The sack had in it already many items of gold and silver, and the bespectacled face of the strange egg man was curled in a nervous and angry scowl. The urgency of his motions was explained when a silvery blue ghost came through the wall of the tomb.
"Hatch-o-Hatch what's the hold- Damnit Hatch!" The ghost rang its bell, and suddenly time stopped around the egg creature. "I can't take you anywhere... You greedy little egg."
Not waiting to see what was going on, he scrambled away again, stumbling as it found its legs wrapped into strange nubs. It fluttered what were once it wings, but now that were contorted into strange arms. He had no idea what was happening, but his running caught the eye of the ghost.
"Hey little fella, look at you! You're the funkiest mummy I've ever seen. You supposed to be some kind of bird?"
"I'm a... a dodo." He says, still unused to the ability to speak.
"Look at that, old Sneferu's Curse gave his menagerie some of his magic. Well I got some bad news dodo, but your master is history, or I guess, history again. Double dead, if you will. And if you hadn't noticed, you're dead too."
He looked down at his body, and it all began to click. Sitting down in a way his old body never could, he began to take it all in, and he started crying.
"Oh geeze, uh... Didn't mean to hit you with it like that... Look, Dodo, uh... How 'bout we get you out of this dump? I think I know what will cheer you up (after I read up on Egypt and Dodos of course...)."
The ghost lifted him up, and was prepared to ring his bell when he spared a look back at the frozen body of the egg man.
"Consider this your pink slip, Hatch-o-Hatch." Time unfroze around the egg as the ghost teleported away with the Dodo, and in the darkness of the tomb, Hatch-o-Hatch realized where his greed and laziness had got him...
The dodo had no idea what was going on around him, but he was taking it surprisingly well considering. The ghost noticed it, surprised at how quickly it was calming down and growing accustomed to its strange new situation.
"Got a name there, Dodo?" it asked.
He pondered for a minute, but nothing came to mind. He shook his head no, unable to remember much of his life before death. He was still a bit surprised he was dead in the first place.
"Well, I'm gonna call you... Tut-Tut. It's like dodo, but with a mummy sorta name. Sound good?"
Tut-Tut nodded. He wasn't paying much attention anyway, instead looking at the strange swirling time floe around him as they traveled to their destination.
"Good! Well I'm the Jingle Specter, or you can call me Jumpropeman. Either works, but one certainly sounds better, right? I'm a Time Spirit, I go around fixing time and stuff. Your owner Sneferu was tampering with it while using his magic to curse tomb raiders, so I had to fix him up. Didn't expect his animals to be alive again too."
Jumpropeman continued talking, seemingly happy to have found a new person to listen to him. Tut-Tut's willingness to listen to JRM's ranting would prove to be his greatest asset, for as Jumpropeman went through new candidates for assistants after ditching Hatch-o-Hatch, he always found himself thinking aloud towards the little mummy. Tut-Tut slowly grew into the role as assistant, and despite his unease with his mummified body and the ever present shock of the world of being a Time Spirit's assistant, Tut-Tut proved to be the perfect anchor to JRM's wildness.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...........
"Wake up Tut-Tut."
The eyes of the tiny mummy crack open, light flooding in and forcing him to shut them again. This time it was the sterile light of electricity, and the faint shadow of a memory floats away from his mind as he leaves his dreams and reenters our world. When his eyes opened, he was greeted by three huge smiles: the near toothless and slightly slanted grin of Whitey, the long green bar of a grin of Mr. Chips, and the biggest of all: Jumpropeman's massive black smile. As soon as the mummy's eyes were open, he was scooped up in a hug by the Jingle Specter.
"TUT-TUT'S BACK BABY!"
The three all begin celebrating and cheering, with Tut-Tut still trying to adjust his mind to the setting. He was alive again, and back with his friends. In the back of his mind the Ultra Spirit's order and Phantomon's words still echoed, but as Jumpropeman pulled him over to some rather old Ful Medames and tea, Tut-Tut's mind was pulled back to reality.
When Jumpropeman spoke, it seemed to echo an earlier time.
"Eat up there buddy, let's try and forget all that bad stuff with some treats!"
He couldn't eat it that first time all those years ago, and he still couldn't it now, but Tut-Tut knew what it meant. The mummy pulled JRM in for a hug, tearing up once more, just happy to be back and alive again.
Tuesday, April 8, 2014
Theoretical Uncle Greg backstory
(For a while now, I have been joking about the concept of the character of Uncle Greg, an uncle to the Sarah sisters based off the surprisingly buff White Wizard sprite of FF1
Although he has mostly existed as a joke, I have in my spare time developed a perfectly serious and compatible backstory for this character, and although he may never come to be because of the dangerous politics of introducing Sarahkin, I thought I'd share it with ya'll)
Uncle Greg, or as he was originally known, White Mage, was somewhat conflicted when he was growing up in Mysidia. His older brother, the mage later to be known as Helios, had sought a career in being a White Mage, and Greg felt the pressure of those around him to pursue the magical arts as well. He had no real idea of where he wanted to head in life, so White Magic seem just as good a future as any. However, as he learned more and more White Magic, he grew unimpressed with the magic's use in battle. It was only when he mastered the offensive spell Holy that he truly discovered his passion.
Greg liked to battle, not to sit back and heal those who fought. But at this point in his life, he had already become a master White Mage, to the point he was promoted to the position of White Wizard. With the role came his inclusion in a powerful adventuring party, where he was expected to back up his Knight and Ninja allies rather than joining in the battles themselves. He would often charge in against his allies' advice with his weak weapon solely for the sake of breaking the monotony of healing, and it came to a point where they just stopped buying him weapons.
That didn't stop Greg though. Greg would rush in with just his fists to deal final blows to near dead monsters, and soon his part became fed up with his antics. They sought a new healer, leaving the White Wizard to wander the world alone...
It was during this time of traveling on his own he found his identity. Shirking the name of his role, he finally assumed the name Gregory, although he insisted people call him Greg due to his incredibly friendly and jovial nature. Gregory, he thought, was just for sounding important when he had to intimidate opponents, whether or not that held true is debatable.
Greg spent much of his time honing his body, trying to make up for his lack of weapons by defeating weak monsters with his bare hands. One day though, he bit off more than he can chew when he stumbled across a strange machine with laser weaponry. His fists could do nothing to the metal hide of the monster, but he was saved by a strange man who fended off the machine with his fists alone.
The man turned out to be a Monk named Yang. Yang had noticed Greg's robes and figured him for a white mage whose adventuring party must have fallen in battle. Yang took Greg in, and for a while, Greg returned the favor by serving as a healer for the Monk as Yang repelled monsters from the nearby settlements. Greg was once again preoccupied during battle though, watching Yang overcome his body's limitations rather than focusing on healing. The White Wizard was slowly forgetting the magic he learned, replacing it instead with knowledge of how to use his body for battle.
One day, he admitted to Yang he no longer wished to be a mage, hoping for the Monk to train him as a pupil. Yang accepted, but the vigor with which Greg approached the training shocked him. Greg would push his body beyond its breaking point, often injuring himself during training. Greg would quickly heal himself up though, but Yang saw the self-destructive behavior of his overeager student, so the Monk claimed he had taught Greg all he could.
Greg went peacefully, believing the lie, but still believing he could push his body further. Greg would exercise and train to the point he would often break bones or tear muscles, only for him to heal himself up and continue. Soon, he had reached what seemed like his limit. Greg finally felt strong enough to outshine even Yang in the realm of hand-to-hand combat.His ability to push beyond his bodies limit with the aid of his white magic was what made him so powerful and dangerous.
Greg had kept in contact with his brother, although the letters were sparse due to the circumstances involving a wandering and training brawler. It was the news of a wedding that drew Greg homeward, where he would try to reconcile his failure as a White Wizard with the leaders of Mysidia, to the point where he was willing to renounce the title to maintain the dignity of the rarely given position.
However, Greg could not resist combat, and on the way to Mysidia, he fought nearly everything he'd see. He defeated monsters, wrestled bears, and even took on a few bets in friendly combat, but his desire to take on all comers would prove to be his undoing.
A strange man dressed in robes had heard of Greg through his conquests. This man had dark plans, and he had been systematically eliminating threats to their execution. A powerful warrior like Greg was bound to catch his eye. He challenged Greg while the former White Wizard was setting up camp during the twilight hours. Greg eagerly accepted, dropping his camping gear and allowing his challenger to get in the first punch.
A hand quickly clasped Greg's shoulder, the hood of the man's robes falling back and revealing not a face, but a strange swirl of magic and runes. Greg felt his body shifting into a similar form, and before he knew it, he had disappeared off the face of the planet.
Helios had thought Greg had avoided the wedding by choice, still wrapped up in a world of self-betterment rather than caring about those around him. The discovery of the abandoned camp site later made him regret these bitter thoughts. Mysidian officials declared Greg dead, honoring him in the halls as a great White Wizard.
But Greg had not died. His body, now a swirl of letters and magic, floated through the ether. Many other warriors floated through this world as well, but they lacked a certain trait that made Greg different. Greg had valued the betterment of his body over all else, it's true, but being warped into this formless being had caused such a great rage in the former mage that he was able to channel the magicks of his body to recreate his human form.
However, when he had returned to his body, he found that he was no longer anywhere near home. Uncle Greg began to search for a way home, but he soon found that if he lacked concentration, his body would return to its ethereal form. Greg had always skimped over Yang's lessons on meditation in favor of the physical training, and now he was forced to relearn mental discipline if he hoped to maintain his precious body.
It is hard to say where he is now, but he still journeys in search of his lost world, hoping to finally see his brother and his new bride.
(I am not sure if this completely melds with Gooper's ideas about Mysidia, but this was more a thought exercise than anything. I'd love to RP Uncle Greg, but I would hate to step on his toes and ruin the amazing things he's done with the Sarahkin)
Although he has mostly existed as a joke, I have in my spare time developed a perfectly serious and compatible backstory for this character, and although he may never come to be because of the dangerous politics of introducing Sarahkin, I thought I'd share it with ya'll)
Uncle Greg, or as he was originally known, White Mage, was somewhat conflicted when he was growing up in Mysidia. His older brother, the mage later to be known as Helios, had sought a career in being a White Mage, and Greg felt the pressure of those around him to pursue the magical arts as well. He had no real idea of where he wanted to head in life, so White Magic seem just as good a future as any. However, as he learned more and more White Magic, he grew unimpressed with the magic's use in battle. It was only when he mastered the offensive spell Holy that he truly discovered his passion.
Greg liked to battle, not to sit back and heal those who fought. But at this point in his life, he had already become a master White Mage, to the point he was promoted to the position of White Wizard. With the role came his inclusion in a powerful adventuring party, where he was expected to back up his Knight and Ninja allies rather than joining in the battles themselves. He would often charge in against his allies' advice with his weak weapon solely for the sake of breaking the monotony of healing, and it came to a point where they just stopped buying him weapons.
That didn't stop Greg though. Greg would rush in with just his fists to deal final blows to near dead monsters, and soon his part became fed up with his antics. They sought a new healer, leaving the White Wizard to wander the world alone...
It was during this time of traveling on his own he found his identity. Shirking the name of his role, he finally assumed the name Gregory, although he insisted people call him Greg due to his incredibly friendly and jovial nature. Gregory, he thought, was just for sounding important when he had to intimidate opponents, whether or not that held true is debatable.
Greg spent much of his time honing his body, trying to make up for his lack of weapons by defeating weak monsters with his bare hands. One day though, he bit off more than he can chew when he stumbled across a strange machine with laser weaponry. His fists could do nothing to the metal hide of the monster, but he was saved by a strange man who fended off the machine with his fists alone.
The man turned out to be a Monk named Yang. Yang had noticed Greg's robes and figured him for a white mage whose adventuring party must have fallen in battle. Yang took Greg in, and for a while, Greg returned the favor by serving as a healer for the Monk as Yang repelled monsters from the nearby settlements. Greg was once again preoccupied during battle though, watching Yang overcome his body's limitations rather than focusing on healing. The White Wizard was slowly forgetting the magic he learned, replacing it instead with knowledge of how to use his body for battle.
One day, he admitted to Yang he no longer wished to be a mage, hoping for the Monk to train him as a pupil. Yang accepted, but the vigor with which Greg approached the training shocked him. Greg would push his body beyond its breaking point, often injuring himself during training. Greg would quickly heal himself up though, but Yang saw the self-destructive behavior of his overeager student, so the Monk claimed he had taught Greg all he could.
Greg went peacefully, believing the lie, but still believing he could push his body further. Greg would exercise and train to the point he would often break bones or tear muscles, only for him to heal himself up and continue. Soon, he had reached what seemed like his limit. Greg finally felt strong enough to outshine even Yang in the realm of hand-to-hand combat.His ability to push beyond his bodies limit with the aid of his white magic was what made him so powerful and dangerous.
Greg had kept in contact with his brother, although the letters were sparse due to the circumstances involving a wandering and training brawler. It was the news of a wedding that drew Greg homeward, where he would try to reconcile his failure as a White Wizard with the leaders of Mysidia, to the point where he was willing to renounce the title to maintain the dignity of the rarely given position.
However, Greg could not resist combat, and on the way to Mysidia, he fought nearly everything he'd see. He defeated monsters, wrestled bears, and even took on a few bets in friendly combat, but his desire to take on all comers would prove to be his undoing.
A strange man dressed in robes had heard of Greg through his conquests. This man had dark plans, and he had been systematically eliminating threats to their execution. A powerful warrior like Greg was bound to catch his eye. He challenged Greg while the former White Wizard was setting up camp during the twilight hours. Greg eagerly accepted, dropping his camping gear and allowing his challenger to get in the first punch.
A hand quickly clasped Greg's shoulder, the hood of the man's robes falling back and revealing not a face, but a strange swirl of magic and runes. Greg felt his body shifting into a similar form, and before he knew it, he had disappeared off the face of the planet.
Helios had thought Greg had avoided the wedding by choice, still wrapped up in a world of self-betterment rather than caring about those around him. The discovery of the abandoned camp site later made him regret these bitter thoughts. Mysidian officials declared Greg dead, honoring him in the halls as a great White Wizard.
But Greg had not died. His body, now a swirl of letters and magic, floated through the ether. Many other warriors floated through this world as well, but they lacked a certain trait that made Greg different. Greg had valued the betterment of his body over all else, it's true, but being warped into this formless being had caused such a great rage in the former mage that he was able to channel the magicks of his body to recreate his human form.
However, when he had returned to his body, he found that he was no longer anywhere near home. Uncle Greg began to search for a way home, but he soon found that if he lacked concentration, his body would return to its ethereal form. Greg had always skimped over Yang's lessons on meditation in favor of the physical training, and now he was forced to relearn mental discipline if he hoped to maintain his precious body.
It is hard to say where he is now, but he still journeys in search of his lost world, hoping to finally see his brother and his new bride.
(I am not sure if this completely melds with Gooper's ideas about Mysidia, but this was more a thought exercise than anything. I'd love to RP Uncle Greg, but I would hate to step on his toes and ruin the amazing things he's done with the Sarahkin)
Sunday, April 6, 2014
The Fool
Chocolate Bars.
Chocolate was hardly the best material to build the bars to a prison cell with, and based on the gaping hole in between them, they definitely did not do their job. However, this peculiar cell somehow still had one inmate in it, a miserable looking fellow sitting on a warm bench covered in marks.
The bells on his hat jingled merrily as he sunk his head low. The only prisoner in the Pungeon of Looney Land had no guard to hold him in and no traps impeding his escape, but still he remained in his cell, his sullen face contrasting with the whimsical decor of what was meant to be his place of imprisonment. The only sound were the muted laughter of some people upstairs, their cackling loud enough to break past the dampening layers of stone between the main floors and the basement levels. To escape, the prisoner would have to climb the stairs into this chambers brimming with laughter, and that is why he chose to stay in his cell after only one attempt at escape.
At all hours, the laughter raged on. There seemed to be no sleep for his captors, but he knew all too well what he was getting into when he first came to Looney Land.
Jokerton was dressed in all the staples of court jesterhood. His goofy shoes and loud colors made him seem like a perfect fit for a land full of humor and mirth, but beneath his cap n' bells was a face frozen in a persistent frown. Perhaps this might have not been a deal breaker if his face did not match his mood. Jokerton was hardly full of a ton of jokes, in fact, he had never told a joke in his life. Yet still, he was a Fool, and with his inability to play this role is what had brought him to Looney Land in the first place.
The jester did not want to be miserable. He wanted to be the clown who could make people laugh, but he could never wrap his mind around humor. He had sought help from all over, and many times he had ended up in worse situations then the one he was in right now, but few of them could match the sting of being held captive by laughter when laughter was what he sought. The citizens of Looney Land were eager to let him in when they saw his attire, but when he failed to follow up his arrival with even a smirk, he was brought before the king.
Based on his current predicament, it is quite clear how that went.
Jokerton let out a long sigh. Sleep deprivation was not helping his mood, and even if he dared to dry, he might miss his morning meal. Their insistence on a fast breakfast often meant the meal break ended before he even awoke. So for now, the jester could do nothing but think, pondering himself ever deeper into the mulligrubs that had been his reason for imprisonment in the first place.
Chocolate was hardly the best material to build the bars to a prison cell with, and based on the gaping hole in between them, they definitely did not do their job. However, this peculiar cell somehow still had one inmate in it, a miserable looking fellow sitting on a warm bench covered in marks.
The bells on his hat jingled merrily as he sunk his head low. The only prisoner in the Pungeon of Looney Land had no guard to hold him in and no traps impeding his escape, but still he remained in his cell, his sullen face contrasting with the whimsical decor of what was meant to be his place of imprisonment. The only sound were the muted laughter of some people upstairs, their cackling loud enough to break past the dampening layers of stone between the main floors and the basement levels. To escape, the prisoner would have to climb the stairs into this chambers brimming with laughter, and that is why he chose to stay in his cell after only one attempt at escape.
At all hours, the laughter raged on. There seemed to be no sleep for his captors, but he knew all too well what he was getting into when he first came to Looney Land.
Jokerton was dressed in all the staples of court jesterhood. His goofy shoes and loud colors made him seem like a perfect fit for a land full of humor and mirth, but beneath his cap n' bells was a face frozen in a persistent frown. Perhaps this might have not been a deal breaker if his face did not match his mood. Jokerton was hardly full of a ton of jokes, in fact, he had never told a joke in his life. Yet still, he was a Fool, and with his inability to play this role is what had brought him to Looney Land in the first place.
The jester did not want to be miserable. He wanted to be the clown who could make people laugh, but he could never wrap his mind around humor. He had sought help from all over, and many times he had ended up in worse situations then the one he was in right now, but few of them could match the sting of being held captive by laughter when laughter was what he sought. The citizens of Looney Land were eager to let him in when they saw his attire, but when he failed to follow up his arrival with even a smirk, he was brought before the king.
Based on his current predicament, it is quite clear how that went.
Jokerton let out a long sigh. Sleep deprivation was not helping his mood, and even if he dared to dry, he might miss his morning meal. Their insistence on a fast breakfast often meant the meal break ended before he even awoke. So for now, the jester could do nothing but think, pondering himself ever deeper into the mulligrubs that had been his reason for imprisonment in the first place.
Tuesday, April 1, 2014
Reopening Old Wounds
During our time together as ZFRP, there have been quite a few moments that have ruffled the feathers of the main group of RPers. We are all heavily invested in the RP and characters we have created here together, so sometimes when controversial issues come up, there is much outcry and even rebellion against them. Lately, we have chosen to gloss over some of our more difficult times, choosing instead to move on and let the past be in the past, but I believe there was an issue we never fully addressed.
The concept of Retcons have always been a big pet peeve of mine, especially when the retcon is put in place simply because the content "didn't sit well" with public opinion. I am sure by now most of you already know the incident I shall be addressing, as it was clear back then just how controversial it was by its almost complete removal from our collective canon. We are still recovering from the incident, but I don't think it can be put to rest until its been properly addressed and walked through.
After the post that initiated the incident, it was clear by the actions of the other users on the forum just how intrusive they thought it to be. I am, of course, referring to that moment when we had all our characters gathered together to watch a show and another character just showed up to derail the affair with something that distracted from the performance and the character interaction. It was glossed over for the most part, people choosing instead to act as if it never happened. Particularly guilty were Gooper and M Sheep, who continued to RP in a manner that almost seemed to spite the user's contribution. Only a small lip service was paid to the event by Gooper while everyone else was content to ignore it ever happening. The character who committed the act also seemed to almost disappear from RP after that, as if they too were part of this unspoken retcon.
I am, of course, referring to that pivotal moment in Year 2: Pit's performance of Othello. At the concession stand, the character Devil Ed placed down a gold bar to pay for everyone's food, yet only Widow Maker seemed to acknowledge it at all, and even then it was dismissively hidden behind the antics of Celestia and Father Squid in badgering the concession stand for its predatory prices. Clearly, paying with the gold was an overstep on his part and limited the potential of RP during that moment, but for us all to brush it aside so callously because of this is the antithesis to RP itself. Not everything that happens is supposed to go as planned, and Devil Ed paying with the gold could have opened new opportunists for interesting RP events and character interactions.
Clearly Devil Ed came from wealth, and he could have easily paid of debts that characters later accrued. This would allow our group to participate in more expensive activities and the tough issue of collateral damage that underlines the unspoken side effects of awesome battles could be waved away. Even more interesting would have been to explore how Devil Ed got such wealth. Perhaps he was more of a Devil then he seemed, and who knows where Devil Ed had gone with that thread had we acknowledged his generous use of wealth. Instead, we chose to focus on the haggling of two separate characters. Who knows what they would be like had they instead follow Ed's plot thread instead of making one of their own? I suspect RP itself might look entirely different if we had gone forward with allowing Ed to pay for our snacks at the theater.
Now, you have listened to my main rant, but an even larger retcon lies underneath it all. The whole affair of paying for snacks was manufactured in direct confrontation with the events the GM (Steel Komodo) described!
"Snacks are freely available as the ushers come round with them"
This was explicitly stated right before the intermission where this disorganized mess of continuity occurred. Although I am not privy to the minds of my fellow RPers, the post was short and succinct, with one of the only pieces of information presented being the gratis nature of the concessions. This WHOLE AFFAIR never had to happen, and it instead weaved a twisted mess of continuity that we are still trying to sort out.
I am sorry if bringing this up has angered anyone. I know it was a sore spot for many of us, and even after trying to sort it out, I believe I might have only made it worse. How can we marry these three threads together into one consistent event in our history? How can we do so without hurting the world-building of Steel Komodo or the character development of Ed, Celestia, and Father Squid? There are no easy answers, but hopefully by reopening this old wound, I can inspire some serious discussions between us where we can finally find out the truth behind what happened between acts of Pit's performance of Othello.
The concept of Retcons have always been a big pet peeve of mine, especially when the retcon is put in place simply because the content "didn't sit well" with public opinion. I am sure by now most of you already know the incident I shall be addressing, as it was clear back then just how controversial it was by its almost complete removal from our collective canon. We are still recovering from the incident, but I don't think it can be put to rest until its been properly addressed and walked through.
After the post that initiated the incident, it was clear by the actions of the other users on the forum just how intrusive they thought it to be. I am, of course, referring to that moment when we had all our characters gathered together to watch a show and another character just showed up to derail the affair with something that distracted from the performance and the character interaction. It was glossed over for the most part, people choosing instead to act as if it never happened. Particularly guilty were Gooper and M Sheep, who continued to RP in a manner that almost seemed to spite the user's contribution. Only a small lip service was paid to the event by Gooper while everyone else was content to ignore it ever happening. The character who committed the act also seemed to almost disappear from RP after that, as if they too were part of this unspoken retcon.
I am, of course, referring to that pivotal moment in Year 2: Pit's performance of Othello. At the concession stand, the character Devil Ed placed down a gold bar to pay for everyone's food, yet only Widow Maker seemed to acknowledge it at all, and even then it was dismissively hidden behind the antics of Celestia and Father Squid in badgering the concession stand for its predatory prices. Clearly, paying with the gold was an overstep on his part and limited the potential of RP during that moment, but for us all to brush it aside so callously because of this is the antithesis to RP itself. Not everything that happens is supposed to go as planned, and Devil Ed paying with the gold could have opened new opportunists for interesting RP events and character interactions.
Clearly Devil Ed came from wealth, and he could have easily paid of debts that characters later accrued. This would allow our group to participate in more expensive activities and the tough issue of collateral damage that underlines the unspoken side effects of awesome battles could be waved away. Even more interesting would have been to explore how Devil Ed got such wealth. Perhaps he was more of a Devil then he seemed, and who knows where Devil Ed had gone with that thread had we acknowledged his generous use of wealth. Instead, we chose to focus on the haggling of two separate characters. Who knows what they would be like had they instead follow Ed's plot thread instead of making one of their own? I suspect RP itself might look entirely different if we had gone forward with allowing Ed to pay for our snacks at the theater.
Now, you have listened to my main rant, but an even larger retcon lies underneath it all. The whole affair of paying for snacks was manufactured in direct confrontation with the events the GM (Steel Komodo) described!
"Snacks are freely available as the ushers come round with them"
This was explicitly stated right before the intermission where this disorganized mess of continuity occurred. Although I am not privy to the minds of my fellow RPers, the post was short and succinct, with one of the only pieces of information presented being the gratis nature of the concessions. This WHOLE AFFAIR never had to happen, and it instead weaved a twisted mess of continuity that we are still trying to sort out.
I am sorry if bringing this up has angered anyone. I know it was a sore spot for many of us, and even after trying to sort it out, I believe I might have only made it worse. How can we marry these three threads together into one consistent event in our history? How can we do so without hurting the world-building of Steel Komodo or the character development of Ed, Celestia, and Father Squid? There are no easy answers, but hopefully by reopening this old wound, I can inspire some serious discussions between us where we can finally find out the truth behind what happened between acts of Pit's performance of Othello.
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